Initial commit

Mr Kheese's Type DEF mod in its initial state before any changes
This commit is contained in:
Antoine Berenguer 2025-02-09 07:41:57 +01:00
commit 03a7150372
548 changed files with 17036 additions and 0 deletions

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data/dlcBlueprints.xml.append Executable file
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<?xml version="1.0" encoding="UTF-8"?>
<shipBlueprint name="PLAYER_SHIP_ANAEROBIC_2" layout="spectre" img="spectre">
<class id="text_PLAYER_SHIP_ANAEROBIC_2_class">Lanius Cruiser</class>
<name id="text_PLAYER_SHIP_ANAEROBIC_2_name">Spectre</name>
<unlock id="ship_PLAYER_SHIP_ANAEROBIC_2_unlock"/>
<desc id="text_PLAYER_SHIP_ANAEROBIC_2_desc">Life support systems were not seen as necessary when this ship was built as the Lanius crew are able to absorb what they need from enemy ships.</desc>
<systemList>
<battery power="1" room="0" start="false" img="room_battery_2" />
<cloaking power="1" room="6" start="false" img="room_cloaking_2" />
<clonebay power="1" room="4" start="false">
<slot>
<number>0</number>
</slot>
</clonebay>
<doors power="1" room="11" start="true" img="room_doors_2">
<slot>
<direction>down</direction>
<number>0</number>
</slot>
</doors>
<drones power="2" room="12" start="false" img="room_drones_3_mh" />
<engines power="2" room="13" start="true" img="room_engines_7_rl">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</engines>
<hacking power="1" room="10" start="true" img="room_hacking_7" />
<medbay power="1" room="4" start="false" img="room_medbay_2_rf">
<slot>
<number>-2</number>
</slot>
</medbay>
<mind power="1" room="2" start="false" img="room_mind_11" />
<oxygen power="1" room="9" start="false" img="room_oxygen_4_mf" />
<pilot power="2" room="8" start="true" img="room_pilot">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<sensors power="2" room="1" start="true" img="room_sensors_2">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</sensors>
<shields power="2" room="3" start="true" img="room_shields">
<slot>
<direction>left</direction>
<number>0</number>
</slot>
</shields>
<teleporter power="1" room="5" start="true" />
<weapons power="2" room="7" start="true" img="room_weapons_9">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</weapons>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList missiles="15" count="4">
<weapon name="BOMB_SCRAP" />
<weapon name="SHOTGUN_MINI" />
</weaponList>
<droneList drones="6" count="2" />
<health amount="30" />
<maxPower amount="8" />
<crewCount amount="1" class="anaerobic" />
<crewCount amount="1" class="anaerobic" />
<crewCount amount="1" class="anaerobic" />
<crewCount amount="1" class="anaerobic" />
<aug name="HACKING_STUN" />
</shipBlueprint>
<shipBlueprint name="PLAYER_SHIP_ANAEROBIC" layout="skeleton" img="skeleton">
<class id="text_PLAYER_SHIP_ANAEROBIC_class">Lanius Cruiser</class>
<name id="text_PLAYER_SHIP_ANAEROBIC_name">The Skeleton</name>
<unlock id="ship_PLAYER_SHIP_ANAEROBIC_unlock"/>
<desc id="text_PLAYER_SHIP_ANAEROBIC_desc">They say the best defense is a good offense. This ship is putting that adage to the test, as it most certainly does not have any defense.</desc>
<systemList>
<battery power="1" room="12" start="false" img="room_battery_6" />
<cloaking power="1" room="14" start="false" img="room_cloaking_2" />
<clonebay power="1" room="4" start="false">
<slot>
<number>1</number>
</slot>
</clonebay>
<doors power="1" room="0" start="false" img="room_doors_8">
<slot>
<direction>left</direction>
<number>0</number>
</slot>
</doors>
<drones power="2" room="3" start="false" img="room_drones_15" />
<engines power="4" room="13" start="true" img="room_engines_6">
<slot>
<direction>down</direction>
<number>3</number>
</slot>
</engines>
<hacking power="1" room="8" start="false" img="room_hacking_7" />
<medbay power="1" room="4" start="false" img="room_medbay">
<slot>
<number>1</number>
</slot>
</medbay>
<mind power="1" room="7" start="false" img="room_mind_12" />
<oxygen power="1" room="6" start="false" img="room_oxygen_6" />
<pilot power="1" room="9" start="true" img="room_pilot">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<sensors power="1" room="2" start="false" img="room_sensors_4">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</sensors>
<shields power="2" room="5" start="false" img="room_shields_3">
<slot>
<direction>left</direction>
<number>2</number>
</slot>
</shields>
<teleporter power="1" room="1" start="false" />
<weapons power="4" room="11" start="true" img="room_weapons_9">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</weapons>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList missiles="8" count="4">
<weapon name="LASER_BURST_3" />
<weapon name="FLAK_CHAINGUN" />
<weapon name="BOMB_HBROKE" />
</weaponList>
<droneList drones="0" count="2" />
<health amount="30" />
<maxPower amount="8" />
<crewCount amount="1" class="anaerobic" />
<crewCount amount="1" class="anaerobic" />
<crewCount amount="1" class="ghost" />
<aug name="WEAPON_PREIGNITE" />
<aug name="ADV_SCANNERS" />
</shipBlueprint>