Initial commit
Mr Kheese's Type DEF mod in its initial state before any changes
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03a7150372
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154
data/dlcBlueprints.xml.append
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154
data/dlcBlueprints.xml.append
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<?xml version="1.0" encoding="UTF-8"?>
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<shipBlueprint name="PLAYER_SHIP_ANAEROBIC_2" layout="spectre" img="spectre">
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<class id="text_PLAYER_SHIP_ANAEROBIC_2_class">Lanius Cruiser</class>
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<name id="text_PLAYER_SHIP_ANAEROBIC_2_name">Spectre</name>
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<unlock id="ship_PLAYER_SHIP_ANAEROBIC_2_unlock"/>
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<desc id="text_PLAYER_SHIP_ANAEROBIC_2_desc">Life support systems were not seen as necessary when this ship was built as the Lanius crew are able to absorb what they need from enemy ships.</desc>
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<systemList>
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<battery power="1" room="0" start="false" img="room_battery_2" />
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<cloaking power="1" room="6" start="false" img="room_cloaking_2" />
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<clonebay power="1" room="4" start="false">
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<slot>
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<number>0</number>
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</slot>
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</clonebay>
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<doors power="1" room="11" start="true" img="room_doors_2">
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<slot>
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<direction>down</direction>
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<number>0</number>
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</slot>
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</doors>
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<drones power="2" room="12" start="false" img="room_drones_3_mh" />
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<engines power="2" room="13" start="true" img="room_engines_7_rl">
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<slot>
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<direction>up</direction>
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<number>1</number>
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</slot>
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</engines>
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<hacking power="1" room="10" start="true" img="room_hacking_7" />
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<medbay power="1" room="4" start="false" img="room_medbay_2_rf">
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<slot>
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<number>-2</number>
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</slot>
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</medbay>
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<mind power="1" room="2" start="false" img="room_mind_11" />
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<oxygen power="1" room="9" start="false" img="room_oxygen_4_mf" />
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<pilot power="2" room="8" start="true" img="room_pilot">
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<slot>
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<direction>right</direction>
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<number>0</number>
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</slot>
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</pilot>
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<sensors power="2" room="1" start="true" img="room_sensors_2">
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<slot>
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<direction>up</direction>
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<number>0</number>
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</slot>
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</sensors>
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<shields power="2" room="3" start="true" img="room_shields">
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<slot>
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<direction>left</direction>
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<number>0</number>
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</slot>
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</shields>
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<teleporter power="1" room="5" start="true" />
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<weapons power="2" room="7" start="true" img="room_weapons_9">
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<slot>
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<direction>up</direction>
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<number>1</number>
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</slot>
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</weapons>
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</systemList>
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<weaponSlots>4</weaponSlots>
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<droneSlots>2</droneSlots>
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<weaponList missiles="15" count="4">
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<weapon name="BOMB_SCRAP" />
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<weapon name="SHOTGUN_MINI" />
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</weaponList>
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<droneList drones="6" count="2" />
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<health amount="30" />
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<maxPower amount="8" />
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<crewCount amount="1" class="anaerobic" />
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<crewCount amount="1" class="anaerobic" />
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<crewCount amount="1" class="anaerobic" />
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<crewCount amount="1" class="anaerobic" />
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<aug name="HACKING_STUN" />
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</shipBlueprint>
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<shipBlueprint name="PLAYER_SHIP_ANAEROBIC" layout="skeleton" img="skeleton">
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<class id="text_PLAYER_SHIP_ANAEROBIC_class">Lanius Cruiser</class>
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<name id="text_PLAYER_SHIP_ANAEROBIC_name">The Skeleton</name>
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<unlock id="ship_PLAYER_SHIP_ANAEROBIC_unlock"/>
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<desc id="text_PLAYER_SHIP_ANAEROBIC_desc">They say the best defense is a good offense. This ship is putting that adage to the test, as it most certainly does not have any defense.</desc>
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<systemList>
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<battery power="1" room="12" start="false" img="room_battery_6" />
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<cloaking power="1" room="14" start="false" img="room_cloaking_2" />
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<clonebay power="1" room="4" start="false">
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<slot>
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<number>1</number>
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</slot>
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</clonebay>
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<doors power="1" room="0" start="false" img="room_doors_8">
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<slot>
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<direction>left</direction>
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<number>0</number>
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</slot>
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</doors>
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<drones power="2" room="3" start="false" img="room_drones_15" />
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<engines power="4" room="13" start="true" img="room_engines_6">
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<slot>
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<direction>down</direction>
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<number>3</number>
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</slot>
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</engines>
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<hacking power="1" room="8" start="false" img="room_hacking_7" />
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<medbay power="1" room="4" start="false" img="room_medbay">
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<slot>
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<number>1</number>
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</slot>
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</medbay>
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<mind power="1" room="7" start="false" img="room_mind_12" />
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<oxygen power="1" room="6" start="false" img="room_oxygen_6" />
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<pilot power="1" room="9" start="true" img="room_pilot">
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<slot>
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<direction>right</direction>
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<number>0</number>
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</slot>
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</pilot>
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<sensors power="1" room="2" start="false" img="room_sensors_4">
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<slot>
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<direction>left</direction>
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<number>1</number>
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</slot>
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</sensors>
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<shields power="2" room="5" start="false" img="room_shields_3">
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<slot>
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<direction>left</direction>
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<number>2</number>
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</slot>
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</shields>
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<teleporter power="1" room="1" start="false" />
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<weapons power="4" room="11" start="true" img="room_weapons_9">
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<slot>
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<direction>up</direction>
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<number>1</number>
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</slot>
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</weapons>
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</systemList>
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<weaponSlots>4</weaponSlots>
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<droneSlots>2</droneSlots>
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<weaponList missiles="8" count="4">
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<weapon name="LASER_BURST_3" />
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<weapon name="FLAK_CHAINGUN" />
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<weapon name="BOMB_HBROKE" />
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</weaponList>
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<droneList drones="0" count="2" />
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<health amount="30" />
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<maxPower amount="8" />
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<crewCount amount="1" class="anaerobic" />
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<crewCount amount="1" class="anaerobic" />
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<crewCount amount="1" class="ghost" />
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<aug name="WEAPON_PREIGNITE" />
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<aug name="ADV_SCANNERS" />
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</shipBlueprint>
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