commit 03a7150372da33ca85f17a5c2fecdd48e7bbe057 Author: onceuponaban Date: Sun Feb 9 07:41:57 2025 +0100 Initial commit Mr Kheese's Type DEF mod in its initial state before any changes diff --git a/audio/waves/weapons/missWhoosh.ogg b/audio/waves/weapons/missWhoosh.ogg new file mode 100644 index 0000000..b9fe5fb Binary files /dev/null and b/audio/waves/weapons/missWhoosh.ogg differ diff --git a/data/anaerobotic.txt b/data/anaerobotic.txt new file mode 100755 index 0000000..8f30540 --- /dev/null +++ b/data/anaerobotic.txt @@ -0,0 +1,259 @@ +X_OFFSET +3 +Y_OFFSET +2 +HORIZONTAL +0 +VERTICAL +0 +ELLIPSE +245 +220 +-10 +0 +ROOM +0 +4 +3 +2 +2 +ROOM +1 +6 +4 +2 +2 +ROOM +2 +6 +2 +1 +2 +ROOM +3 +7 +1 +1 +2 +ROOM +4 +5 +1 +2 +1 +ROOM +5 +4 +0 +1 +2 +ROOM +6 +3 +0 +1 +2 +ROOM +7 +0 +0 +2 +2 +ROOM +8 +2 +1 +1 +2 +ROOM +9 +0 +2 +2 +2 +ROOM +10 +2 +4 +2 +1 +ROOM +11 +4 +5 +2 +2 +ROOM +12 +6 +6 +2 +1 +ROOM +13 +0 +4 +2 +2 +ROOM +14 +8 +5 +1 +2 +ROOM +15 +3 +5 +1 +2 +DOOR +6 +6 +11 +12 +1 +DOOR +5 +5 +0 +11 +0 +DOOR +0 +4 +9 +13 +0 +DOOR +2 +4 +13 +10 +1 +DOOR +8 +2 +3 +-1 +1 +DOOR +4 +4 +10 +0 +1 +DOOR +6 +3 +0 +2 +1 +DOOR +8 +6 +12 +14 +1 +DOOR +3 +5 +10 +15 +0 +DOOR +4 +0 +6 +5 +1 +DOOR +6 +6 +1 +12 +0 +DOOR +0 +2 +7 +9 +0 +DOOR +8 +1 +3 +-1 +1 +DOOR +3 +1 +8 +6 +1 +DOOR +3 +4 +10 +-1 +0 +DOOR +2 +4 +10 +-1 +0 +DOOR +7 +1 +4 +3 +1 +DOOR +6 +2 +4 +2 +0 +DOOR +6 +4 +2 +1 +0 +DOOR +4 +6 +15 +11 +1 +DOOR +5 +1 +5 +4 +1 +DOOR +2 +2 +9 +8 +1 +DOOR +7 +2 +2 +3 +1 +DOOR +8 +5 +1 +14 +1 +DOOR +2 +1 +7 +8 +1 diff --git a/data/anaerobotic.xml b/data/anaerobotic.xml new file mode 100755 index 0000000..0965f47 --- /dev/null +++ b/data/anaerobotic.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 205 + 60 + + + + + + 70 + 108 + + + + + + 130 + 127 + + + + + + 17 + 0 + + + + + + 0 + 61 + + + + + + 72 + 0 + + + diff --git a/data/animations.xml.append b/data/animations.xml.append new file mode 100644 index 0000000..c2633b8 --- /dev/null +++ b/data/animations.xml.append @@ -0,0 +1,533 @@ +weapons/beam_crystal_strip8.png +weapons/beam_macro_strip8.png +weapons/missile_fire.png + + missile_fire + + + + + + beam_macro + + 1 + 2 + + + weapons/beam_macro_glow.png + + + + beam_crystal + + 1 + 2 + + + weapons/beam_crystal_glow.png + + +weapons/bomblauncher_scrap_strip17.png + + + bomb_scrap + + 5 + 16 + + + 0.98 + weapons/bomblauncher_1_glow.png + + +weapons/bomb_scrap_strip9.png + + bombscrap + + + + +weapons/beam_breach_strip8.png + + + beam_breach + + 1 + 2 + + + weapons/beam_breach_glow.png + + +weapons/bomblauncher_bio_strip17.png + + + bomb_bio + + 5 + 16 + + + 0.98 + weapons/bomblauncher_1_glow.png + + +weapons/bomb_bio_strip9.png + + bombbio + + + + +weapons/bomblauncher_big_strip17.png + + + bomb_big + + 5 + 16 + + + 0.98 + weapons/bomblauncher_1_glow.png + + +weapons/bomb_big_strip9.png + + bombbig + + + + +weapons/lasershotgun_strip12.png + + + laser_burst_speed + + 5 + 8 + + + + +weapons/beam_bio2_strip10.png + + + beam_bio_2 + + 1 + 2 + + + weapons/beam_bio2_glow.png + + +weapons/heavy_h_strip8.png + + + laser_heavy_3 + + 1 + 5 + + + weapons/heavy_h_glow.png + + +weapons/laser_color_strip4.png + + + laser_color + + + + +weapons/missile_laser.png + + + + laser_missile + + + + +weapons/missiles_laser_chargeglow_strip3.png + + + missile_laser_charge + + + + +weapons/missiles_laser_strip3.png + + + laser_missiles + + 1 + 2 + + + weapons/missiles_1_glow.png + missile_laser_charge + + +weapons/crystal_shotgun_strip8.png + + + shotgun_crystal + + 1 + 3 + + + weapons/crystal_shotgun_glow.png + + +weapons/debris_crystal_strip3.png + + + debris_crystal_strip3 + + + + +weapons/beam_4_strip10.png + + + beam_4 + + 1 + 2 + + + weapons/beam_4_glow.png + + +weapons/shotgun_mini_strip8.png + + shotgun_mini + + 1 + 3 + + + weapons/shotgun_mini_glow.png + + +weapons/ion_fire_shot_strip8.png + + ion_fire_shot + + + + +weapons/ion_burn_strip8.png + + ion_fire + + 1 + 5 + + + weapons/ion_burn_glow.png + + +weapons/lasersg_strip12.png + + laser_burst_sg1 + + 5 + 8 + + + + +weapons/lasergold_strip12.png + + laser_burst_gold + + 5 + 8 + + + + +weapons/laserbroken_strip12.png + + laser_broken + + 80 + 83 + + + + +weapons/laserbasic2_strip11.png + + laser_basic_2 + + 4 + 7 + + + + +weapons/beam_half_strip8.png + + beam_half + + 1 + 2 + + + weapons/beam_half_glow.png + + +weapons/beam_mihu_strip7.png + + beam_mihu + + 1 + 2 + + + weapons/beam_mihu_glow.png + + +weapons/bomblauncher_emp_strip17.png + + bomb_emp + + 5 + 16 + + + 0.98 + weapons/bomblauncher_1_glow.png + + +weapons/bomb_emp_strip9.png + + bombemp + + + + +weapons/bomblauncher_rehull_strip17.png + + bomb_rehull + + 5 + 16 + + + 0.98 + weapons/bomblauncher_1_glow.png + + +weapons/bomblauncher_hbroke_strip17.png + + bomb_hbroke + + 5 + 16 + + + 0.98 + weapons/bomblauncher_1_glow.png + + +weapons/bomb_rehull_strip9.png + + bombrehull + + + + +weapons/bomb_hbroke_strip9.png + + bombhbroke + + + + +weapons/bomblauncher_cru_strip17.png + + bomb_cru + + 5 + 16 + + + 0.98 + weapons/bomblauncher_1_glow.png + + +weapons/bomb_cru_strip9.png + + bombcru + + + + +weapons/ion_crystal_shot_strip8.png + + ion_crystal_shot + + + + +weapons/ion_crystal.png + + ion_crystal + + 1 + 5 + + + weapons/ion_crystal_glow.png + + +weapons/shotchain_chain.png + + chainshot_charge + + + + +weapons/shotchain_strip8.png + + shotchain + + 1 + 3 + + + weapons/shotchain_glow.png + chainshot_charge + + +weapons/bomblauncher_defense_strip17.png + + bomb_defense + + 5 + 16 + + + 0.98 + weapons/bomblauncher_1_glow.png + + +weapons/bomb_defense_strip9.png + + bombdefense + + + + +weapons/heavy_fire_strip8.png + + laser_heavy_fire + + 1 + 5 + + + weapons/heavy_1_glow.png + + +weapons/heavy_breach_strip8.png + + laser_heavy_breach + + 1 + 5 + + + weapons/heavy_1_glow.png + + +effects/explosion_big1_unknown.png + + explosion_unused + + + + +weapons/ion_damage_strip8.png + + ion_damage + + 1 + 5 + + + weapons/ion_damage_glow.png + + +weapons/ion_damage_shot_strip8.png + + ion_damage_shot + + + + +weapons/ion_mini_charges.png + + chargeion_mini_charge + + + + +weapons/ion_mini_base.png + + chargeion_mini + + 1 + 2 + + + chargeion_mini_charge + weapons/ion_mini_glow.png + + +weapons/crystal_basic_strip12.png + + crystal_basic + + 5 + 8 + + + + +weapons/heavy_stun_strip8.png + + laser_heavy_stun + + 1 + 5 + + + weapons/heavy_1_glow.png + + +weapons/heavyier_strip8.png + + laser_heavyier + + 1 + 5 + + + weapons/heavyier_glow.png + + +weapons/missile_mini_hull.png + + missile_mini_hull + + + \ No newline at end of file diff --git a/data/autoBlueprints.xml.append b/data/autoBlueprints.xml.append new file mode 100644 index 0000000..ef46935 --- /dev/null +++ b/data/autoBlueprints.xml.append @@ -0,0 +1,77 @@ + + ION_1 + ION_2 + ION_4 + BOMB_ION + ION_STUN + BOMB_STUN + ION_CHARGEGUN + ION_CHAINGUN + ION_STUN + ION_CHAINGUN_PLAYER + ION_4_PLAYER + ION_CHARGEGUN_MINI + ION_DAMAGE + ION_CRYSTAL + ARTILLERY_FIVE + + + + MISSILES_1 + MISSILES_2 + MISSILES_2_PLAYER + MISSILES_3 + MISSILES_BURST + MISSILES_BREACH + MISSILES_HULL + MISSILE_CHARGEGUN + MISSILES_BURST_KEST + LASER_MISSILE + MISSILES_BURST_PLAYER + MISSILES_3_PLAYER + MISSILES_ATHENA + MISSILES_MINI_HULL + ARTILLERY_FOUR + + + + BEAM_HULL + BEAM_3 + BEAM_2 + BEAM_1 + BEAM_LONG + ARTILLERY_FED + BEAM_HALF + BEAM_4 + BEAM_MACRO + BEAM_LONG_PLAYER + BEAM_CRYSTAL + BEAM_MIHU + + + + COMBAT_BEAM + COMBAT_BEAM_2 + COMBAT_BEAM_3 + COMBAT_BEAM_PLAYER + + + + DEFENSE_1 + DEFENSE_2 + DEFENSE_3 + DEFENSE_2_PLAYER + + + + COMBAT_1 + COMBAT_2 + COMBAT_BEAM + COMBAT_BEAM_2 + DRONE_FIREBEAM + COMBAT_BEAM_3 + COMBAT_HEAVY + COMBAT_FLAK + COMBAT_1_PLAYER + COMBAT_BEAM_PLAYER + \ No newline at end of file diff --git a/data/blueprints.xml.append b/data/blueprints.xml.append new file mode 100755 index 0000000..af39baf --- /dev/null +++ b/data/blueprints.xml.append @@ -0,0 +1,3409 @@ + + + + Remnant of the long-forgotten past. + 40 + 2 + Ghost + Ghost + 0 + + No damage from lack of oxygen + Max health reduced to 50 + + + + + oxygen + + <desc id="system_oxygen_desc"/> + <startPower>1</startPower> + <maxPower>3</maxPower> + <rarity>1</rarity> + <upgradeCost> + <level>25</level> <!-- level 2 --> + <level>50</level> <!-- level 3 --> + <level>75</level> <!-- imaginary level 4 --> + </upgradeCost> + <cost>100</cost> +</systemBlueprint> + +<weaponBlueprint name="MISSILES_MINI_HULL"> + <type>MISSILES</type> + <tip>tip_missiles</tip> + <title>Mini Hull Missile + Mini Hull + tip_hull + High hull damage plus a quick charge time. + + + 1 + 1 + 1 + 5 + 1 + 2 + 1 + 1 + 7 + 2 + 25 + 6 + 0 + missile_mini_hull + + smallMissile1 + smallMissile2 + + + smallExplosion + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + missiles_1 + missileH + + + + LASER + Heavier Laser + Heavier Laser + tip_laser + Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version deals extra damage. + + 3 + 1 + 0 + 0 + 0 + 0 + 11 + 1 + 38 + 6 + 0 + laser_heavy1 + + heavyLaser1 + heavyLaser2 + heavyLaser3 + + + hitHull1 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_heavyier + heavyL + + + + LASER + Heavy Stun Laser + Heavy Stun + tip_laser + Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version always stuns crew. + + 2 + 1 + 0 + 0 + 0 + 5 + 10 + 1 + 40 + 6 + 0 + laser_heavy1 + + heavyLaser1 + heavyLaser2 + heavyLaser3 + + + hitHull1 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_heavy_stun + heavyL + + + + MISSILES + tip_missiles + Athena Missiles + Athena + Fast projectile speed plus a decent breach chance. + + 2 + 1 + 1 + 5 + 1 + 4 + 1 + 14 + 1 + 50 + 26 + 5 + 0 + missile_2 + + smallMissile1 + smallMissile2 + + + smallExplosion + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + missiles_1 + missile + + + + DEFENSE + tip_defense + DRONES + 1 + Anti-Combat Drone Mark II + Anti-D. II + Stuns combat drones attacking your ship. Can fire more than twice as fast as Mark I. + 2 + 3000 + 0 + 7 + 38 + 2 + drone_a2 + + ANTI_DRONE_ION + + 0 + antiD + + + + MISSILES + Single-Shot Crystal + Basic Crystal + tip_crystal + A strange alien weapon that is able to pierce through a single shield layer. + + 1 + 1 + 1 + 0 + 1 + 0 + 14 + 1 + 50 + 20 + 2 + 0 + crystal_shard2 + + lightLaser1 + lightLaser2 + lightLaser3 + + + crystalExplosion_small + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + explosion_crystal_2 + crystal_basic + crystal + + + + LASER + Adv. Ion Blast + Adv. Ion Blast + tip_ion + + + 0 + 1 + 30 + 1 + 0 + 0 + 0 + 1 + 3.5 + 2 + 65 + 6 + 0 + ion_1_shot + explosion_small_ion + + ionShoot1 + ionShoot2 + ionShoot3 + + + ionHit1 + ionHit2 + ionHit3 + + + ionShields1 + ionShields2 + ionShields3 + + + miss + + ion_4 + ion + + + + LASER + Mini Ion Charger + Mini C.I. + tip_charge + This ion weapon can charge two times, giving it an additional projectile. + + 0 + 1 + 1 + 0 + 0 + 30 + 0 + 6 + 1 + 36 + 2 + 0 + ion_1_shot + 2 + explosion_small_ion + + ionShoot1 + ionShoot2 + ionShoot3 + + + ionHit1 + ionHit2 + ionHit3 + + + ionShields1 + ionShields2 + ionShields3 + + + miss + + chargeion_mini + ion_charge + + + + LASER + Ion Smasher + Smasher Ion + tip_ion + An ion weapon powerful enough to damage, as well as ionize systems. The hull still remains undamaged. + + 0 + 1 + 1 + 40 + 1 + 0 + 0 + 0 + 0 + 9 + 1 + 32 + 3 + 0 + ion_damage_shot + explosion_small_ion + + ionShoot1 + ionShoot2 + ionShoot3 + + + ionHit1 + ionHit2 + ionHit3 + + + ionShields1 + ionShields2 + ionShields3 + + + miss + + ion_damage + ion + + + + COMBAT + tip_combat + + <short>Beam I+</short> + <desc>Combat Drone that repeatedly attacks with a small beam weapon. This improved version only requires 1 power.</desc> + <power>1</power> + <cooldown>1000</cooldown> <!-- Doesn't affect combat drone --> + <dodge>0</dodge> + <speed>15</speed> <!-- Change this to increase/decrease firing speed --> + <cost>40</cost> + <bp>3</bp> + <droneImage>drone_beam</droneImage> + <weaponBlueprint>DRONE_BEAM</weaponBlueprint> + <rarity>0</rarity> + <iconImage>beam</iconImage> +</droneBlueprint> + +<weaponBlueprint name="LASER_HEAVY_FIRE"> + <type>LASER</type> + <title>Heavy Fire Laser + Heavy Fire + tip_laser + Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version always starts a fire. + + 2 + 1 + 0 + 10 + 0 + 0 + 12 + 1 + 40 + 6 + 0 + laser_heavy1 + + heavyLaser1 + heavyLaser2 + heavyLaser3 + + + hitHull1 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_heavy_fire + heavyL + + + + LASER + Heavy Breach Laser + Heavy Breach + tip_laser + Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version always creates a breach. + + 2 + 1 + 0 + 0 + 10 + 0 + 11 + 1 + 40 + 6 + 0 + laser_heavy1 + + heavyLaser1 + heavyLaser2 + heavyLaser3 + + + hitHull1 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_heavy_breach + heavyL + + + + BURST + + 1 + Crystal Flak Gun + tip_flak + Crystal Flak + This flak gun has been modified with crystal technology and now pierces 1 shield. + + 40 + 1 + 1 + 1 + 720 + 0 + 0 + 12 + 2 + 20 + 10 + 26 + 0 + + debris_crystal + + + flak + + + crystalExplosion_small + crystalExplosion + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + shotgun_crystal + flak + + + + BOMB + tip_repair_bomb + Defensive Burst + Def. B. + Self-teleporting nano-bot unit that attacks living things while fully repairing systems. + + 0 + -8 + 5 + 1 + 1 + 0 + 0 + 0 + 0 + 11 + 2 + 40 + 4 + 0 + bombdefense + explosion_unused + + bombTeleport + + + ionHit1 + ionHit2 + ionHit3 + + bomb_defense + bomb + + + + BURST + Chain Flak Gun + Chain F. + Fires a blast of debris across a random area doing up to 3 damage. Decreases in cooldown the more it fires. + + 44 + 1 + 1 + 0 + 0 + 720 + 0 + 0 + 14 + 2 + 55 + 2 + 26 + 0 + + cooldown + 2 + 3 + + + debris_med + debris_small + + + flak + + + flakImpact1 + flakImpact2 + flakImpact3 + flakImpact4 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + shotchain + flak + + + + BOMB + Hull Repair Burst + Hull R. + Self-teleporting nano-bot unit that slightly repairs the hull as well as the targeted system. + + -2 + -2 + 0 + 1 + 1 + 0 + 0 + 0 + 7 + 2 + 24 + 4 + 0 + bombrehull + explosion_repair + + bombTeleport + + + healBomb + + bomb_rehull + bomb_heal + + + + BOMB + tip_heal_bomb + Defective Healing Burst + D. Heal + This barely functional, self-teleporting healing unit can still heal crew for a small amount. Can target your own ship. + + 0 + 0 + -1 + 1 + 1 + 0 + 0 + 0 + 6 + 1 + 10 + 4 + 0 + bombhbroke + explosion_big1_heal + + bombTeleport + + + healBomb + + bomb_hbroke + bomb_heal + + + + BOMB + tip_bombs + Quick Bomb + Quick B. + Self-teleporting explosive that doesn't do much, but deploys quickly. Can target your own ship. + Fast deploying bomb. + 0 + 1 + 1 + 1 + 1 + 0 + 0 + 0 + 1 + 5.5 + 1 + 40 + 4 + 0 + bombemp + explosion_random + + bombTeleport + + + smallExplosion + + bomb_emp + bomb + + + + LASER + Defective Dual Lasers + Broken Dual L. + tip_laser + Barely functional two-shot laser. + + 1 + 2 + 1 + 0 + 20 + 1 + 15 + 4 + 0 + laser_light1 + + lightLaser1 + lightLaser2 + lightLaser3 + + + hitHull2 + hitHull3 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_broken + laser + + + + BEAM + tip_beams + Mini Hull Beam + Mini Hull Beam + This compact hull beam has been specially engineered for efficient destruction. + + 1 + 0 + 0 + 0 + 10 + 1 + 1 + 35 + 2 + 0 + beam_contact + 45 + + beam1 + beam1_2 + + beam_mihu + beam + + + + BEAM + tip_beams + Lance Beam + Lance Beam + Can cut across a good portion of ships, assuming there's no shield in the way. + + 1 + 0 + 0 + 0 + 15 + 1 + 30 + 2 + 0 + beam_contact + 80 + + beam1 + beam1_2 + + beam_half + beam + + + + BOMB + tip_bombs + Molten Crystal Bomb + Hot Cry. + Starts a fire and locks the doors! Can target your own ship. + + 0 + 1 + 0 + 1 + 1 + 0 + 10 + 0 + 1 + 13 + 2 + 20 + 4 + 0 + bombcru + explosion_lockdown + + bombTeleport + + + smallExplosion + + bomb_cru + bomb + + + + LASER + Defense Laser Mark II + Basic Laser II + tip_laser + A weak single-shot laser that has been modified to deal extra hull damage and have an added breach chance. + + 1 + 1 + 0 + 1 + 2 + 13 + 1 + 1 + 22 + 2 + 0 + 75 + laser_heavy1 + + heavyLaser1 + heavyLaser2 + heavyLaser3 + + + hitHull1 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_basic_2 + laserH + + + + LASER + Tri Shot Laser + Tri Lasers + tip_laser + The finest weapon in the galaxy. + + 1 + 3 + 1 + 0 + 10 + 1 + 30 + 4 + 0 + laser_light1 + + lightLaser1 + lightLaser2 + lightLaser3 + + + hitHull2 + hitHull3 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_burst_gold + laser + + + + BURST + Laser Blast + Speed Laser Mark I + Speed Laser I + This modified basic laser sacrifices accuracy for speed. + This modified basic laser sacrifices accuracy for speed. + 52 + 1 + 1 + 0 + 1 + 0 + 3 + 1 + 18 + 10 + 60 + 0 + + laser_light1 + + + lightLaser1 + lightLaser2 + lightLaser3 + + + hitHull2 + hitHull3 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_burst_sg1 + laser + + + + Enhanced Shield Charge + Reduces the ship's shield recharge time by 92 percent. + 110 + 5 + 0 + true + 11.0 + + + + BURST + + 1 + Mini Flak Gun + tip_flak + Mini Flak + Fires a blast of debris across a random area doing up to 2 damage. Good at taking down shields but hard to aim. + + 30 + 1 + 1 + 0 + 720 + 0 + 0 + 9 + 2 + 40 + 10 + 26 + 0 + + debris_med + debris_small + + + flak + + + flakImpact1 + flakImpact2 + flakImpact3 + flakImpact4 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + shotgun_mini + flak + + + + BURST + + Laser Artillery + Laser Artillery + Powers a slow, high-powered, seven-shot laser weapon. More power means faster cooldown. + Fires 7 laser shots. + 35 + 1 + 1 + 0 + 1 + 1 + 40 + 3 + 75 + 10 + 75 + 0 + + laser_heavy1 + + + heavyLaser1 + heavyLaser2 + heavyLaser3 + + + hitHull1 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + ion + artillery_fed + + + + MISSILES + tip_missiles + Burst Leto Missile + Burst M. + Fires three projectiles for the cost of one. + + 1 + 1 + 3 + 5 + 1 + 1 + 1 + 12 + 2 + 80 + 2 + 0 + missile_1 + + smallMissile1 + smallMissile2 + + + smallExplosion + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + missiles_1 + missile + + + + BEAM + Trident Beam + Trident Beam + tip_beams + Sears a hole clean through the enemy ship. Aimed well, it can take out some ships in a single blast. + + + 4 + 0 + 4 + 0 + 26 + 4 + 3 + 75 + 12 + 0 + 45 + beam_contact + + beam2 + + beam_4 + beam + + + + LASER + Ion Burner + Ion Burner + tip_ion + Ion weapons can disable systems without causing hull damage. This ion weapon starts fires in the room that it hits. + + 0 + 1 + 30 + 1 + 0 + 10 + 0 + 12 + 1 + 28 + 3 + 0 + ion_fire_shot + explosion_small_ion + + ionShoot1 + ionShoot2 + ionShoot3 + + + ionHit1 + ionHit2 + ionHit3 + + + ionShields1 + ionShields2 + ionShields3 + + + miss + + ion_fire + + + + COMBAT + Beam Drone Mark III + tip_combat + Beam III + Combat drone that repeatedly attacks with a larger beam weapon. Moves and shoots faster than Mark II. + 4 + 1000 + 0 + 26 + 60 + 3 + drone_beam_3 + DRONE_BEAM2 + 0 + beam2 + + + + COMBAT + tip_combat + Heavy Combat Drone Mark I + Heavy I + Powerful drone that continually attacks the enemy ship using a laser weapon that deals 2 damage per shot. + 2 + 1000 + 0 + 13 + 45 + 3 + drone_heavy + LASER_HEAVY_1 + 0 + combat + + + + COMBAT + tip_combat + Crystal Combat Drone Mark I + Crystal I + Combat Drone that repeatedly attacks with a small crystal weapon that pierces 1 shield. + 2 + 1000 + 0 + 11 + 20 + 3 + drone_flak + DRONE_SHOTGUN + 0 + combat + + + + MISSILES + Drone Crystal + 1 + 0 + 1 + 1 + 0 + 1 + 50 + 0 + crystal_shard2 + + lightLaser1 + lightLaser2 + lightLaser3 + + + crystalExplosion_small + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + explosion_crystal_2 + shotgun + + + + LASER + 1 + Crystal Disruptor + Crystal Disrupt + Temporarily disables the targeted room, including locking its doors. Pierces all shields, and deals 1 additional ion damage as it passes through them. + + 0 + 1 + 30 + 1 + 5 + 0 + 0 + 1 + 1 + 14 + 1 + 20 + 3 + 0 + ion_crystal_shot + explosion_small_ion + + ionShoot1 + ionShoot2 + ionShoot3 + + + ionHit1 + ionHit2 + ionHit3 + + + ionShields1 + ionShields2 + ionShields3 + + + miss + + ion_crystal + ion + + + + MISSILES + Leto Chain Laser-Missiles + Leto C.L. + tip_chain_laser + Advanced technology combining the benefits of missiles and lasers. + Laser-Missile + 1 + 0 + 1 + 5 + 1 + 1 + 12 + 2 + 60 + 40 + 2 + 0 + laser_missile + + cooldown + 2 + 3 + + + lightLaser1 + lightLaser2 + lightLaser3 + + + smallExplosion + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_missiles + laser_chain + + + + BEAM + tip_beams + Macro Beam + Macro Beam + Fairly cheap and slow beam weapon. + Short 2 damage beam. + 2 + 0 + 0 + 0 + 19 + 3 + 1 + 30 + 2 + 0 + beam_contact + 45 + + beam1 + beam1_2 + + beam_macro + beam + + + + BURST + + Ion Artillery + Ion Artillery + Powers a slow, high-powered, fifteen-shot ion weapon. More power means faster cooldown. + Fires 15 ion shots. + 35 + 0 + 1 + 1 + 0 + 0 + 0 + 40 + 3 + 75 + 10 + 30 + 0 + explosion_small_ion + + ion_1_shot + + + ionShoot1 + ionShoot2 + ionShoot3 + + + ionHit1 + ionHit2 + ionHit3 + + + ionShields1 + ionShields2 + ionShields3 + + + miss + + ion + artillery_fed + + + + LASER + Heavy Laser Mark III + Heavy L. III + This heavy laser fires a single shot dealing impressively high damage. Powerful enough to pierce 1 shield. + 5 damage laser shot. + 5 + 1 + 1 + 5 + 10 + 5 + 12 + 3 + 55 + 10 + 0 + laser_color + + heavyLaser1 + heavyLaser2 + heavyLaser3 + + + hitHull1 + + + hitShield1 + hitShield2 + hitShield3 + + + missWhoosh + + laser_heavy_3 + heavyL + + + + MISSILES + tip_missiles + + <short>Pegasus+</short> + <desc>Creative missile design allows for two projectiles for the cost of one. This more efficient version only requires 2 power.</desc> + <tooltip id="weapon_MISSILES_BURST_tooltip"/> + <!--<desc>Power Req: 3 Fires 2 missiles that pierces through all shields and deals 2 damage. Consumes 2 missile per shot.</desc>--> + <damage>2</damage> + <missiles>1</missiles> + <shots>2</shots> + <sp>5</sp> + <fireChance>3</fireChance> + <breachChance>2</breachChance> + <cooldown>19</cooldown> + <power>2</power> + <cost>50</cost> <!--was 80 --> + <bp>7</bp> + <rarity>0</rarity> + <image>missile_2</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>missiles_1</weaponArt> + <iconImage>missile</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="MISSILES_3_PLAYER"> + <type>MISSILES</type> + <tip>tip_missiles</tip> + <title id="weapon_MISSILES_3_title"/> + <short>Hermes+</short> + <desc>Standard but powerful missile. This more efficient version only requires 2 power.</desc> + <tooltip id="weapon_MISSILES_3_tooltip"/> + <!--<desc>Power Req: 2 Pierces through all shields and deals 3 damage with a chance of fire and breaches. Uses 1 missile per shot.</desc>--> + <damage>3</damage> + <missiles>1</missiles> + <shots>1</shots> + <sp>5</sp> + <fireChance>3</fireChance> + <breachChance>2</breachChance> + <stunChance>1</stunChance> + <cooldown>13</cooldown> + <power>2</power> + <cost>40</cost> <!--was 50--> + <bp>6</bp> + <rarity>0</rarity> + <image>missile_3</image> + <launchSounds> + <sound>smallMissile1</sound> + <sound>smallMissile2</sound> + </launchSounds> + <hitShipSounds> + <sound>smallExplosion</sound> + </hitShipSounds> + <hitShieldSounds> + <sound>hitShield1</sound> + <sound>hitShield2</sound> + <sound>hitShield3</sound> + </hitShieldSounds> + <missSounds> + <sound>miss</sound> + </missSounds> + <weaponArt>missiles_2</weaponArt> + <iconImage>missile</iconImage> +</weaponBlueprint> + +<weaponBlueprint name="BEAM_BIO_2"> + <type>BEAM</type> + <title>Anti-Bio Beam Mark II + Bio Beam II + This upgraded beam pierces all shields to eviscerate living matter. + + 0 + 8 + 5 + 0 + 0 + 24 + + 255 + 110 + 0 + + 13 + 4 + 65 + 6 + 0 + 140 + beam_contact + + beam2 + + beam_bio_2 + beam + + + + BURST + Laser Blast + Speed Laser Mark II + Speed Laser II + This modified burst laser sacrifices accuracy for power and speed. + This modified burst laser sacrifices accuracy for power and speed. + 52 + 1 + 1 + 0 + 1 + 0 + 8 + 3 + 60 + 10 + 60 + 0 + + laser_light2 + + + lightLaser1 + lightLaser2 + lightLaser3 + + + hitHull2 + hitHull3 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_burst_speed + laser + + + + BOMB + Big Bomb + B. Bomb + Powerful bomb weapon that costs 2 missiles per shot. Guaranteed to stun crew and light fires. Can target your own ship. + Heavy crew damage. + 0 + 4 + 3 + 2 + 1 + 0 + 10 + 0 + 10 + 15 + 3 + 50 + 4 + 0 + bombbig + explosion_random + + bombTeleport + + + smallExplosion + + bomb_big + bomb + + + + DEFENSE + tip_defense + LASERS + Defense Drone Mark III + Defense III + Fires faster than the Mark II while targeting the same projectiles. + 4 + 700 + 0 + 9 + 75 + 6 + drone_defense3 + + DRONE_LASER_HULL + defense3 + + 0 + + + + LASER + Drone Laser 3 + 1 + 1 + 0 + 0 + 2 + 0 + laser_heavy1 + + heavyLaser1 + heavyLaser2 + heavyLaser3 + + + hitHull1 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_burst_1 + + + + BEAM + tip_beams + Adv. Halberd Beam + Adv. Halberd + + + + 2 + 0 + 0 + 0 + 14 + 2 + 60 + 7 + 0 + 80 + beam_contact + + beam2 + + beam_2 + beam + + + + BOARDER + tip_boarding + Boarding Drone + Boarding+ + Breaches through the enemy hull and wreaks havoc. This improved version only requires 2 power. + 2 + 18 + 55 + 0 + + + + COMBAT + tip_combat + + <short>Combat I+</short> + <desc>Powerful drone that continually attacks the enemy ship. This improved version only requires 1 power.</desc> + <power>1</power> + <cooldown>1000</cooldown> <!-- Doesn't affect combat drone --> + <dodge>0</dodge> + <speed>15</speed> <!-- Change this to increase/decrease firing speed --> <!-- was 20--> + <cost>40</cost> + <bp>3</bp> + <droneImage>drone_combat</droneImage> + <weaponBlueprint>DRONE_LASER</weaponBlueprint> + <rarity>0</rarity> + <iconImage>combat</iconImage> +</droneBlueprint> + +<droneBlueprint name="DEFENSE_2_PLAYER"> + <type>DEFENSE</type> + <tip>tip_defense</tip> + <target>LASERS</target> + <title id="drone_DEFENSE_2_title"/> + <short>Defense II+</short> + <desc>It fires faster than Mark I and can also shoot down incoming lasers. This improved version only requires 2 power.</desc> + <power>2</power> + <cooldown>880</cooldown> <!-- Was 750--> <!-- Shooting cooldown for shooting at asteroids/missiles, in ms --> + <dodge>0</dodge> + <speed>7</speed> <!-- Superficial change.. just makes it fly faster --> + <cost>55</cost> <!-- Was 75 --> + <bp>6</bp> + <droneImage>drone_defense2</droneImage> + <!-- WEAPON INFO --> + <weaponBlueprint>DRONE_LASER_2</weaponBlueprint> + <iconImage>defense2</iconImage> + <!-- --> + <rarity>0</rarity> +</droneBlueprint> + +<weaponBlueprint name="BOMB_BIO"> + <type>BOMB</type> + <tip>tip_bombs</tip> + <title>Anti-Bio Bomb + Bio B. + Causes minimal system damage while dealing heavy damage to any living matter. Can target your own ship. + Heavy crew damage. + 0 + 1 + 6 + 1 + 1 + 0 + 2 + 0 + 14 + 1 + 40 + 4 + 0 + bombbio + explosion_random + + bombTeleport + + + smallExplosion + + bomb_bio + bomb + + + + BEAM + Breach Beam + Breach Beam + Tears apart ship interiors while leaving the hull completely intact. + Tears apart systems. + 0 + 2 + 1 + 0 + 0 + 5 + 13 + + 125 + 125 + 125 + + 4 + 2 + 46 + 6 + 0 + 60 + beam_contact + + beam2 + + beam_breach + beam + + + + LASER + Dual Shot Pierce Lasers + Dual Pierce + tip_laser + Basic weak dual lasers. This modified version pierces 1 shield. + + 1 + 2 + 1 + 1 + 0 + 11 + 2 + 25 + 4 + 0 + laser_light1 + + lightLaser1 + lightLaser2 + lightLaser3 + + + hitHull2 + hitHull3 + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + laser_burst_2 + laser + + + + BEAM + Crystal Mini Beam + Crystal Beam + tip_crystal + This mini beam has been modified with crystal technology and now pierces 1 shield. + Mini beam with added shield piercing. + 1 + 1 + 0 + 0 + 14 + 3 + 1 + 20 + 2 + 0 + beam_contact + 45 + + beam1 + beam1_2 + + beam_crystal + beam + + + + BOMB + tip_heal_bomb + Metal Absorption Bomb + Absp. B. + Deals system damage while also fully healing any friendly crew in the room. Can target your own ship. + Heals crew while also dealing system damage. + 0 + 2 + -10 + 1 + 1 + 0 + 0 + 1 + 14 + 2 + 30 + 4 + 0 + bombscrap + explosion_big1_heal + + bombTeleport + + + smallExplosion + + bomb_scrap + bomb_scrap + + + + COMBAT + tip_combat + Anti-Ship Ion Drone Mark I + Ion I + Periodically fires an ion weapon at the enemy ship. + 3 + 1000 + 0 + 12 + 60 + 8 + drone_combation + ION_1 + 0 + combation + + + + Zoltan Overcharger + Cooldown between weapon shots is improved 50 percent. + 130 + 5 + 0 + true + 1 + + + + + <desc id="aug_NANO_MEDBAY_desc"/> + <cost>2</cost> + <bp>12</bp> + <rarity>0</rarity> + <stackable>false</stackable> + <value>0.5</value> +</augBlueprint> + +<augBlueprint name="TRUST_FUND"> + <title>Inheritance Fund + Does not provide any benefit. Can be sold for a large amount of scrap. + 320 + 5 + 0 + true + + + + MISSILES + Fire Barrage + Fire Barrage + Powers a slow, high-powered fire bombing weapon. More power means faster cooldown. Does not require missiles. + Launches 5 fire missiles at the enemy ship. + 1 + 0 + 5 + 5 + 9 + 0 + 0 + 40 + 1 + 20 + 2 + 0 + missile_fire + + smallMissile1 + smallMissile2 + + + smallExplosion + + + hitShield1 + hitShield2 + hitShield3 + + + miss + + artillery_fed + missile + + + + Rock Cruiser + Radiance + + A rock missionary ship that promotes the worshipping of fire. Like many cults, this one tries its best to prevent you from leaving. + + + + + + 1 + + + + + right + 1 + + + + + + left + 2 + + + + + + 1 + + + + + + + right + 0 + + + + + right + 1 + + + + + right + 3 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + + + Crystal Cruiser + Olympia + + Crystals have always been a reclusive bunch. These ones especially so. They would very much prefer if everyone would just stay in their designated parts of the ship until the end of the journey, thank you. + + + + + + 0 + + + + + up + 1 + + + + + + down + 2 + + + + + + 0 + + + + + + + right + 0 + + + + + up + 0 + + + + + up + 1 + + + + + + up + 0 + + + + 4 + 2 + + + + + + + + + + + + + + + + + + + + + Mantis Cruiser + The Matriarch + + This Engi took great pride in raising this mantis from birth. She built this ship because, like any mother in the universe, she wants to see her child succeed. Even if she's not quite sure why her little mantis likes to ransack other vessels. + + + + + + 1 + + + + + down + 0 + + + + + + left + 1 + + + + + + 1 + + + + + + + right + 0 + + + + + up + 0 + + + + + left + 2 + + + + + + up + 0 + + + + 3 + 3 + + + + + + + + + + + + + + + + + + Federation Cruiser + Geneva + + In most cultures in the universe, flying a false flag is considered a grave violation of ethics. But remember, only those who lose wars are punished for war crimes, and what helps win wars? War crimes! + + + + + + + 1 + + + + + right + 1 + + + + + + left + 2 + + + + + + 1 + + + + + + + right + 0 + + + + + right + 1 + + + + + left + 0 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + + + + Engi Cruiser + The Doughnut + + Why should the fun part of destroying an enemy be left to an automated drone? And why should the doughnut symbolism be so understated? The designer of this ship decided to answer these questions. + + + + + + 1 + + + + + right + 0 + + + + + + down + 2 + + + + + + -2 + + + + + + + right + 0 + + + + + left + 1 + + + + + up + 1 + + + + + + up + 1 + + + + 3 + 3 + + + + + + + + + + + + + + + Slug Cruiser + The Jester + + The owner of this ship dismantled its shield system and used the material to greatly improve its drone capabilities. One can never hope to understand the vast enigma that is the decision making of a slug. + + + + + + 0 + + + + + up + 1 + + + + + + down + 2 + + + + + + 0 + + + + + + + right + 0 + + + + + down + 1 + + + + + down + 3 + + + + + + up + 1 + + + + 3 + 3 + + + + + + + + + + + + + + + + + + + Zoltan Cruiser + Bumblebee + + This ship has rerouted the power normally used for the zoltan overshield to their offensive systems instead, greatly increasing their weapon speed in combat. + + + + + + 0 + + + + + up + 1 + + + + + + up + 1 + + + + + + 0 + + + + + + + right + 0 + + + + + down + 1 + + + + + left + 0 + + + + + + up + 1 + + + + 2 + 2 + + + + + + + + + + + + + + Kestrel Cruiser + The Self Made + + Born into a life of privilege, they've decided to leave it all behind and set out to change the galaxy through nothing but their own hard work. Now all they have to their name is determination and a dream. Also a large inheritance and a ship built on the sacrifice of workers long forgotten. + + + + + + 3 + + + + + up + 1 + + + + + + up + 1 + + + + + + 3 + + + + + + + right + 0 + + + + + down + 1 + + + + + up + 0 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + Zoltan Cruiser + Fusion + + This ship hopes the enemy won't get through their overshield while they divert most of their power to their superweapon. + + + + + + 2 + + + + + up + 1 + + + + + + left + 2 + + + + + + 2 + + + + + + + right + 0 + + + + + left + 1 + + + + + right + 3 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + + + Stealth Cruiser + The Corruption + + This ship aims to confuse enemy sensors long enough to disable their shields and slice them apart. + + + + + + 1 + + + + + up + 1 + + + + + + down + 2 + + + + + + 1 + + + + + + + right + 0 + + + + + right + 1 + + + + + up + 1 + + + + + + up + 1 + + + + 3 + 2 + + + + + + + + + + + + + + + Kestrel Cruiser + The Hot Rod + The captain let their son decide on a new paint job for the hull. It definitely looks... umm... yeah. It certainly matches the hasty maneuvers this ship is known for. + + + + + + 1 + + + + + right + 1 + + + + + + down + 2 + + + + + + 1 + + + + + + + right + 1 + + + + + right + 1 + + + + + left + 0 + + + + + + up + 0 + + + + 4 + 2 + + + + + + + + + + + + + + + Slug Cruiser + Kraken + + Legends speak of ships becoming separated from their fleet in an ion storm, sometimes only for a few moments, only to be rediscovered completely rid of life signs. + + + + + + 3 + + + + + left + 1 + + + + + + up + 1 + + + + + + 3 + + + + + + + right + 0 + + + + + up + 0 + + + + + right + 1 + + + + + + right + 1 + + + + 4 + 2 + + + + + + + + + + + + + + + Mantis Cruiser + The Cobra + + This elite boarding vessel combined its medical and transport systems for more efficient ship takeovers. + + + + + + 0 + + + + + right + 1 + + + + + + up + 1 + + + + + + -2 + + + + + + + right + 0 + + + + + right + 1 + + + + + down + 2 + + + + + + up + 0 + + + + 3 + 2 + + + + + + + + + + + + + + Stealth Cruiser + The Hammer + + This ship is capable of making a single, but devastating strike between cloaks. + + + + + + 1 + + + + + up + 1 + + + + + + down + 2 + + + + + + 1 + + + + + + + right + 0 + + + + + down + 1 + + + + + up + 0 + + + + + + up + 1 + + + + 3 + 2 + + + + + + + + + + + + + + + + + Federation Cruiser + Benevolence + + This ship was commandeered by the federation while it was in the middle of an important mission. Good thing there is no way the rebels would fire on a medical vessel, right? + + + + + + + 1 + + + + + right + 0 + + + + + + left + 2 + + + + + + -2 + + + + + + + right + 0 + + + + + right + 1 + + + + + left + 2 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + + + Rock Cruiser + The Prism + + A newly invented revolutionary technology allows for all the power of a standard missile launcher without the need for missiles. The ship also sports a regular missile launcher, for those who refuse to let go of the past. + + + + + + 0 + + + + + right + 1 + + + + + + left + 2 + + + + + + 0 + + + + + + + right + 1 + + + + + right + 1 + + + + + left + 0 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + + + + Crystal Cruiser + Mobius + + It's impossible to get lost on this ship. Just start moving you'll get where you're trying to go eventually. + + + + + + 1 + + + + + up + 1 + + + + + + down + 2 + + + + + + 1 + + + + + + + right + 0 + + + + + left + 1 + + + + + down + 3 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + + + + Engi Cruiser + The Rustbucket + + Assembled from discarded parts from a junkyard, a portion of this ship was determined to be too unsafe for crew, and unfortunately the missiles and drone parts needed to maintain the systems in that wing of the ship are also needed for the ship's offense. + + + + + + 0 + + + + + right + 0 + + + + + + up + 1 + + + + + + -2 + + + + + + + right + 0 + + + + + left + 1 + + + + + up + 1 + + + + + + right + 1 + + + + 3 + 3 + + + + + + + + + + + + + + + + + + + + + + + + + up + 1 + + + + + down + 1 + + + + + + + + + + + + + + + 2 + 2 + + + + \ No newline at end of file diff --git a/data/bumblebee.txt b/data/bumblebee.txt new file mode 100755 index 0000000..576b2f4 --- /dev/null +++ b/data/bumblebee.txt @@ -0,0 +1,301 @@ +X_OFFSET +2 +Y_OFFSET +1 +HORIZONTAL +0 +VERTICAL +0 +ELLIPSE +320 +200 +-38 +20 +ROOM +0 +10 +4 +2 +2 +ROOM +1 +8 +1 +2 +2 +ROOM +2 +8 +3 +2 +1 +ROOM +3 +6 +2 +2 +2 +ROOM +4 +4 +1 +2 +2 +ROOM +5 +4 +3 +2 +2 +ROOM +6 +4 +5 +2 +1 +ROOM +7 +2 +4 +2 +2 +ROOM +8 +2 +1 +2 +2 +ROOM +9 +1 +0 +2 +1 +ROOM +10 +0 +1 +2 +1 +ROOM +11 +10 +2 +1 +2 +ROOM +12 +0 +5 +2 +1 +ROOM +13 +0 +4 +2 +1 +ROOM +14 +3 +6 +2 +1 +ROOM +15 +9 +4 +1 +2 +ROOM +16 +7 +4 +2 +1 +ROOM +17 +1 +6 +2 +1 +DOOR +8 +3 +3 +2 +1 +DOOR +2 +6 +7 +17 +0 +DOOR +5 +5 +5 +6 +0 +DOOR +3 +6 +17 +14 +1 +DOOR +7 +4 +3 +16 +0 +DOOR +1 +6 +12 +17 +0 +DOOR +9 +4 +2 +15 +0 +DOOR +3 +7 +14 +-1 +0 +DOOR +8 +2 +3 +1 +1 +DOOR +4 +7 +14 +-1 +0 +DOOR +4 +6 +6 +14 +0 +DOOR +1 +1 +9 +10 +0 +DOOR +2 +0 +9 +-1 +0 +DOOR +8 +4 +2 +16 +0 +DOOR +2 +1 +9 +8 +0 +DOOR +10 +5 +15 +0 +1 +DOOR +2 +1 +10 +8 +1 +DOOR +10 +2 +1 +11 +1 +DOOR +2 +4 +13 +7 +1 +DOOR +0 +5 +13 +12 +0 +DOOR +6 +2 +4 +3 +1 +DOOR +4 +4 +7 +5 +1 +DOOR +4 +1 +8 +4 +1 +DOOR +4 +5 +7 +6 +1 +DOOR +10 +3 +2 +11 +1 +DOOR +7 +5 +16 +-1 +0 +DOOR +1 +0 +9 +-1 +0 +DOOR +4 +3 +4 +5 +0 +DOOR +8 +5 +16 +-1 +0 +DOOR +6 +3 +5 +3 +1 diff --git a/data/bumblebee.xml b/data/bumblebee.xml new file mode 100755 index 0000000..57e66bd --- /dev/null +++ b/data/bumblebee.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 72 + 135 + + + + + + 0 + 164 + + + + + + 306 + 28 + + + + + + 352 + 94 + + + + + + 122 + 47 + + + + + + 39 + 0 + + + diff --git a/data/clown.txt b/data/clown.txt new file mode 100755 index 0000000..cce11b3 --- /dev/null +++ b/data/clown.txt @@ -0,0 +1,289 @@ +X_OFFSET +3 +Y_OFFSET +1 +HORIZONTAL +0 +VERTICAL +0 +ELLIPSE +327 +218 +-56 +0 +ROOM +0 +9 +2 +2 +2 +ROOM +1 +9 +4 +2 +2 +ROOM +2 +7 +1 +2 +2 +ROOM +3 +7 +3 +2 +2 +ROOM +4 +7 +5 +2 +2 +ROOM +5 +5 +0 +2 +2 +ROOM +6 +5 +2 +2 +1 +ROOM +7 +5 +5 +2 +1 +ROOM +8 +11 +3 +1 +2 +ROOM +9 +5 +6 +2 +2 +ROOM +10 +3 +1 +2 +2 +ROOM +11 +3 +3 +2 +2 +ROOM +12 +3 +5 +2 +2 +ROOM +13 +1 +2 +2 +2 +ROOM +14 +1 +4 +2 +2 +ROOM +15 +0 +3 +1 +2 +DOOR +0 +3 +15 +-1 +1 +DOOR +11 +4 +1 +8 +1 +DOOR +3 +1 +10 +-1 +1 +DOOR +6 +6 +7 +9 +0 +DOOR +3 +2 +13 +10 +1 +DOOR +7 +3 +2 +3 +0 +DOOR +5 +6 +12 +9 +1 +DOOR +3 +7 +12 +-1 +0 +DOOR +7 +6 +9 +4 +1 +DOOR +4 +3 +10 +11 +0 +DOOR +5 +2 +5 +6 +0 +DOOR +5 +6 +7 +9 +0 +DOOR +0 +4 +15 +-1 +1 +DOOR +3 +6 +12 +-1 +1 +DOOR +9 +5 +4 +1 +1 +DOOR +11 +2 +0 +-1 +1 +DOOR +11 +5 +1 +-1 +1 +DOOR +3 +5 +14 +12 +1 +DOOR +6 +2 +5 +6 +0 +DOOR +11 +3 +0 +8 +1 +DOOR +1 +3 +15 +13 +1 +DOOR +4 +5 +11 +12 +0 +DOOR +1 +4 +15 +14 +1 +DOOR +9 +2 +2 +0 +1 +DOOR +3 +1 +10 +-1 +0 +DOOR +10 +2 +0 +-1 +0 +DOOR +5 +1 +10 +5 +1 +DOOR +7 +1 +5 +2 +1 +DOOR +7 +5 +3 +4 +0 +DOOR +10 +6 +1 +-1 +0 diff --git a/data/clown.xml b/data/clown.xml new file mode 100755 index 0000000..b095868 --- /dev/null +++ b/data/clown.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 218 + 73 + + + + + + 261 + 0 + + + + + + 0 + 14 + + + + + + 392 + 107 + + + + + + 226 + 164 + + + + + + 0 + 164 + + + diff --git a/data/cobra.txt b/data/cobra.txt new file mode 100755 index 0000000..0b046d6 --- /dev/null +++ b/data/cobra.txt @@ -0,0 +1,295 @@ +X_OFFSET +3 +Y_OFFSET +1 +HORIZONTAL +20 +VERTICAL +0 +ELLIPSE +350 +220 +-108 +0 +ROOM +0 +4 +2 +2 +1 +ROOM +1 +2 +1 +2 +2 +ROOM +2 +4 +5 +2 +1 +ROOM +3 +2 +5 +2 +2 +ROOM +4 +6 +5 +2 +1 +ROOM +5 +6 +2 +2 +1 +ROOM +6 +6 +3 +2 +2 +ROOM +7 +9 +2 +2 +2 +ROOM +8 +3 +3 +1 +2 +ROOM +9 +9 +4 +2 +2 +ROOM +10 +8 +2 +1 +2 +ROOM +11 +8 +4 +1 +2 +ROOM +12 +1 +0 +2 +1 +ROOM +13 +1 +1 +1 +2 +ROOM +14 +1 +5 +1 +2 +ROOM +15 +1 +7 +2 +1 +ROOM +16 +1 +3 +2 +2 +DOOR +2 +1 +12 +1 +0 +DOOR +1 +3 +13 +16 +0 +DOOR +3 +4 +16 +8 +1 +DOOR +1 +1 +12 +13 +0 +DOOR +2 +5 +16 +3 +0 +DOOR +8 +3 +6 +10 +1 +DOOR +2 +7 +3 +15 +0 +DOOR +6 +5 +6 +4 +0 +DOOR +9 +5 +11 +9 +1 +DOOR +10 +2 +7 +-1 +0 +DOOR +4 +5 +3 +2 +1 +DOOR +6 +2 +0 +5 +1 +DOOR +9 +2 +10 +7 +1 +DOOR +1 +7 +14 +15 +0 +DOOR +10 +4 +7 +9 +0 +DOOR +6 +3 +5 +6 +0 +DOOR +5 +2 +0 +-1 +0 +DOOR +4 +6 +2 +-1 +0 +DOOR +1 +4 +16 +-1 +1 +DOOR +8 +4 +6 +11 +1 +DOOR +11 +2 +7 +-1 +1 +DOOR +6 +5 +2 +4 +1 +DOOR +4 +2 +1 +0 +1 +DOOR +5 +6 +2 +-1 +0 +DOOR +1 +5 +16 +14 +0 +DOOR +1 +3 +16 +-1 +1 +DOOR +11 +5 +9 +-1 +1 +DOOR +4 +2 +0 +-1 +0 +DOOR +10 +6 +9 +-1 +0 +DOOR +2 +3 +1 +16 +0 diff --git a/data/cobra.xml b/data/cobra.xml new file mode 100755 index 0000000..a4e8cc2 --- /dev/null +++ b/data/cobra.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 146 + 138 + + + + + + 0 + 215 + + + + + + 0 + 0 + + + + + + 125 + 64 + + + + + + 294 + 150 + + + + + + 410 + 110 + + + diff --git a/data/confidence.txt b/data/confidence.txt new file mode 100755 index 0000000..047eb56 --- /dev/null +++ b/data/confidence.txt @@ -0,0 +1,289 @@ +X_OFFSET +2 +Y_OFFSET +1 +HORIZONTAL +-11 +VERTICAL +16 +ELLIPSE +320 +200 +-20 +5 +ROOM +0 +4 +5 +2 +2 +ROOM +1 +2 +4 +2 +2 +ROOM +2 +4 +3 +2 +2 +ROOM +3 +4 +1 +2 +2 +ROOM +4 +2 +0 +2 +2 +ROOM +5 +0 +0 +2 +1 +ROOM +6 +3 +2 +1 +2 +ROOM +7 +6 +2 +2 +2 +ROOM +8 +8 +2 +2 +2 +ROOM +9 +10 +2 +2 +2 +ROOM +10 +9 +1 +2 +1 +ROOM +11 +10 +4 +2 +1 +ROOM +12 +8 +4 +2 +1 +ROOM +13 +2 +6 +2 +1 +ROOM +14 +6 +5 +1 +2 +ROOM +15 +0 +4 +2 +1 +ROOM +16 +0 +5 +2 +1 +ROOM +17 +6 +1 +2 +1 +DOOR +3 +7 +13 +-1 +0 +DOOR +4 +1 +4 +3 +1 +DOOR +2 +7 +13 +-1 +0 +DOOR +3 +4 +6 +1 +0 +DOOR +2 +6 +1 +13 +0 +DOOR +0 +1 +5 +-1 +0 +DOOR +1 +1 +5 +-1 +0 +DOOR +10 +2 +10 +9 +0 +DOOR +10 +1 +10 +-1 +0 +DOOR +7 +2 +17 +7 +0 +DOOR +8 +2 +7 +8 +1 +DOOR +8 +4 +8 +12 +0 +DOOR +9 +2 +10 +8 +0 +DOOR +10 +3 +8 +9 +1 +DOOR +4 +4 +1 +2 +1 +DOOR +10 +4 +12 +11 +1 +DOOR +5 +5 +2 +0 +0 +DOOR +11 +4 +9 +11 +0 +DOOR +2 +4 +15 +1 +1 +DOOR +9 +1 +10 +-1 +0 +DOOR +2 +0 +5 +4 +1 +DOOR +4 +6 +13 +0 +1 +DOOR +6 +3 +2 +7 +1 +DOOR +2 +5 +16 +1 +1 +DOOR +6 +1 +3 +17 +1 +DOOR +3 +2 +4 +6 +0 +DOOR +6 +6 +0 +14 +1 +DOOR +5 +3 +3 +2 +0 diff --git a/data/confidence.xml b/data/confidence.xml new file mode 100755 index 0000000..ea3df86 --- /dev/null +++ b/data/confidence.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 72 + 135 + + + + + + 0 + 164 + + + + + + 306 + 28 + + + + + + 352 + 94 + + + + + + 122 + 47 + + + + + + 39 + 0 + + + diff --git a/data/corruption.txt b/data/corruption.txt new file mode 100755 index 0000000..b43cfb9 --- /dev/null +++ b/data/corruption.txt @@ -0,0 +1,265 @@ +X_OFFSET +2 +Y_OFFSET +1 +HORIZONTAL +0 +VERTICAL +0 +ELLIPSE +350 +246 +-70 +0 +ROOM +0 +12 +3 +1 +2 +ROOM +1 +11 +3 +1 +2 +ROOM +2 +9 +3 +2 +1 +ROOM +3 +9 +4 +2 +1 +ROOM +4 +7 +3 +2 +2 +ROOM +5 +5 +2 +2 +2 +ROOM +6 +5 +4 +2 +2 +ROOM +7 +2 +0 +1 +2 +ROOM +8 +3 +0 +1 +2 +ROOM +9 +4 +1 +1 +2 +ROOM +10 +4 +5 +1 +2 +ROOM +11 +3 +6 +1 +2 +ROOM +12 +2 +6 +1 +2 +ROOM +13 +0 +3 +2 +2 +ROOM +14 +2 +2 +2 +2 +ROOM +15 +2 +4 +2 +2 +ROOM +16 +4 +3 +1 +2 +DOOR +11 +4 +3 +1 +1 +DOOR +11 +3 +1 +-1 +0 +DOOR +4 +3 +14 +16 +1 +DOOR +5 +5 +10 +6 +1 +DOOR +2 +3 +13 +14 +1 +DOOR +3 +2 +8 +14 +0 +DOOR +9 +4 +4 +3 +1 +DOOR +5 +2 +9 +5 +1 +DOOR +9 +3 +4 +2 +1 +DOOR +4 +1 +9 +-1 +0 +DOOR +5 +4 +16 +6 +1 +DOOR +7 +3 +5 +4 +1 +DOOR +12 +4 +1 +0 +1 +DOOR +4 +7 +10 +-1 +0 +DOOR +2 +6 +15 +12 +0 +DOOR +2 +2 +7 +14 +0 +DOOR +2 +4 +13 +15 +1 +DOOR +5 +3 +16 +5 +1 +DOOR +3 +6 +15 +11 +0 +DOOR +4 +2 +14 +9 +1 +DOOR +4 +4 +15 +16 +1 +DOOR +11 +3 +2 +1 +1 +DOOR +4 +5 +15 +10 +1 +DOOR +7 +4 +6 +4 +1 +DOOR +11 +5 +1 +-1 +0 diff --git a/data/corruption.xml b/data/corruption.xml new file mode 100755 index 0000000..ea3d8a8 --- /dev/null +++ b/data/corruption.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 58 + 78 + + + + + + 0 + 0 + + + + + + 102 + 150 + + + + + + 18 + 114 + + + + + + 213 + 133 + + + + + + 0 + 237 + + + diff --git a/data/disruptor.txt b/data/disruptor.txt new file mode 100755 index 0000000..de4d03d --- /dev/null +++ b/data/disruptor.txt @@ -0,0 +1,235 @@ +X_OFFSET +3 +Y_OFFSET +2 +HORIZONTAL +5 +VERTICAL +-20 +ELLIPSE +350 +246 +-78 +0 +ROOM +0 +7 +3 +2 +1 +ROOM +1 +6 +2 +2 +1 +ROOM +2 +6 +4 +2 +1 +ROOM +3 +5 +3 +2 +1 +ROOM +4 +4 +1 +2 +2 +ROOM +5 +4 +4 +2 +2 +ROOM +6 +3 +3 +2 +1 +ROOM +7 +3 +1 +1 +2 +ROOM +8 +3 +4 +1 +2 +ROOM +9 +9 +3 +2 +1 +ROOM +10 +1 +0 +2 +2 +ROOM +11 +1 +5 +2 +2 +ROOM +12 +0 +2 +2 +2 +ROOM +13 +0 +4 +2 +1 +DOOR +8 +4 +0 +-1 +0 +DOOR +0 +5 +13 +-1 +0 +DOOR +4 +5 +8 +5 +1 +DOOR +5 +4 +3 +5 +0 +DOOR +3 +3 +7 +6 +0 +DOOR +5 +3 +4 +3 +0 +DOOR +9 +3 +0 +9 +1 +DOOR +1 +5 +13 +11 +0 +DOOR +3 +5 +11 +8 +1 +DOOR +0 +4 +13 +-1 +1 +DOOR +3 +4 +6 +8 +0 +DOOR +4 +4 +6 +5 +0 +DOOR +1 +4 +12 +13 +0 +DOOR +4 +1 +7 +4 +1 +DOOR +7 +3 +1 +0 +0 +DOOR +8 +3 +0 +-1 +0 +DOOR +6 +4 +3 +2 +0 +DOOR +4 +3 +4 +6 +0 +DOOR +6 +3 +1 +3 +0 +DOOR +1 +2 +10 +12 +0 +DOOR +7 +4 +0 +2 +0 +DOOR +3 +3 +6 +-1 +1 +DOOR +3 +1 +10 +7 +1 diff --git a/data/disruptor.xml b/data/disruptor.xml new file mode 100755 index 0000000..98730cd --- /dev/null +++ b/data/disruptor.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 58 + 78 + + + + + + 0 + 0 + + + + + + 102 + 150 + + + + + + 18 + 114 + + + + + + 213 + 133 + + + + + + 0 + 237 + + + diff --git a/data/dlcBlueprints.xml.append b/data/dlcBlueprints.xml.append new file mode 100755 index 0000000..ce24f4d --- /dev/null +++ b/data/dlcBlueprints.xml.append @@ -0,0 +1,154 @@ + + + + Lanius Cruiser + Spectre + + Life support systems were not seen as necessary when this ship was built as the Lanius crew are able to absorb what they need from enemy ships. + + + + + + 0 + + + + + down + 0 + + + + + + up + 1 + + + + + + -2 + + + + + + + right + 0 + + + + + up + 0 + + + + + left + 0 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + + + + Lanius Cruiser + The Skeleton + + They say the best defense is a good offense. This ship is putting that adage to the test, as it most certainly does not have any defense. + + + + + + 1 + + + + + left + 0 + + + + + + down + 3 + + + + + + 1 + + + + + + + right + 0 + + + + + left + 1 + + + + + left + 2 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + + \ No newline at end of file diff --git a/data/dlcBlueprintsOverwrite.xml.append b/data/dlcBlueprintsOverwrite.xml.append new file mode 100644 index 0000000..df0ad65 --- /dev/null +++ b/data/dlcBlueprintsOverwrite.xml.append @@ -0,0 +1,618 @@ + + + + Rock Cruiser + Efficiency + + Rockmen don't need to move faster, it's the rooms that need to be closer together. + + + + + + 0 + + + + + down + 1 + + + + + + left + 1 + + + + + + -2 + + + + + + + right + 0 + + + + + up + 0 + + + + + right + 1 + + + + + + left + 0 + + + + 4 + 2 + + + + + + + + + + + + + + + Stealth Cruiser + Disruptor + + This ship disables enemy systems from the shadows, leaving the job of destroying them to its swarm of automated drones. + + + + + + 1 + + + + + right + 0 + + + + + + down + 2 + + + + + + 1 + + + + + + + right + 1 + + + + + down + 1 + + + + + left + 0 + + + + + + up + 1 + + + + 2 + 4 + + + + + + + + + + + + + + + + + + + Mantis Cruiser + The Tiger + + Diversity makes us stronger! Especially when it comes to murder. + + + + + + 1 + + + + + right + 1 + + + + + + down + 2 + + + + + + 1 + + + + + + + right + 0 + + + + + up + 0 + + + + + up + 0 + + + + + + up + 0 + + + + 3 + 2 + + + + + + + + + + + + + + + + Engi Cruiser + Anaerobotic + + These "anti-organic" Engi refuse to acknowledge their need for oxygen and prefer to think of their medbay as a "robotic repairs station." Their nano-bots have to work overtime to fix the constant damage of not breathing. + + + + + + 0 + + + + + right + 0 + + + + + + left + 2 + + + + + + -2 + + + + + + + right + 0 + + + + + left + 1 + + + + + left + 0 + + + + + + up + 1 + + + + 3 + 3 + + + + + + + + + + + + + + + + + + + + + Slug Cruiser + The Lovebird + + Such a magnificent drone. The bright red color, the impressive speed and length, so strong and powerful. But oh, what's this? They can't get through the shields? Excuse me little cutie, please, allow me. + + + + + + 0 + + + + + left + 1 + + + + + + down + 2 + + + + + + -2 + + + + + + + right + 0 + + + + + left + 1 + + + + + left + 0 + + + + + + up + 0 + + + + 4 + 2 + + + + + + + + + + + + + + + + Zoltan Cruiser + Confidence + + This ship has everything! Any system you could ever want, already here. But why does it feel like its missing something? Oh well, if the designers did forget something, it must not have been that important. + + + + + + 3 + + + + + down + 0 + + + + + + down + 2 + + + + + + 3 + + + + + + + right + 0 + + + + + up + 0 + + + + + left + 0 + + + + + + up + 0 + + + + 4 + 2 + + + + + + + + + + + + + + + + + + Federation Cruiser + The Boom + + This top Zoltan engineer worked with the federation to combine their artillery system with newly invented Zoltan weapon charging technology. Unfortunately this ship is not able to handle a strong weapon system without overloading the reactor. + + + + + + + 2 + + + + + left + 1 + + + + + + up + 0 + + + + + + 2 + + + + + + + right + 1 + + + + + right + 1 + + + + + up + 1 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + + + Kestrel Cruiser + The Mutant + + The log reports this classic kestrel got covered in some sort of strange alien goo. The weapons seem to be firing a little differently, the crew have experienced some adverse effects, and the goop has also made a strange change to the shield system. + + + + + + 1 + + + + + right + 0 + + + + + + down + 2 + + + + + + 1 + + + + + + + right + 0 + + + + + down + 1 + + + + + right + 1 + + + + + + up + 1 + + + + 4 + 2 + + + + + + + + + + + + + \ No newline at end of file diff --git a/data/donut.txt b/data/donut.txt new file mode 100755 index 0000000..5ce3b86 --- /dev/null +++ b/data/donut.txt @@ -0,0 +1,271 @@ +X_OFFSET +3 +Y_OFFSET +2 +HORIZONTAL +0 +VERTICAL +0 +ELLIPSE +245 +220 +-10 +0 +ROOM +0 +6 +6 +2 +1 +ROOM +1 +7 +4 +1 +2 +ROOM +2 +5 +4 +2 +1 +ROOM +3 +5 +5 +1 +2 +ROOM +4 +0 +3 +2 +2 +ROOM +5 +2 +4 +2 +2 +ROOM +6 +4 +4 +1 +2 +ROOM +7 +1 +2 +2 +1 +ROOM +8 +8 +5 +1 +2 +ROOM +9 +2 +0 +1 +2 +ROOM +10 +0 +0 +2 +1 +ROOM +11 +0 +1 +1 +2 +ROOM +12 +6 +2 +2 +2 +ROOM +13 +6 +1 +2 +1 +ROOM +14 +3 +0 +2 +1 +ROOM +15 +3 +1 +2 +1 +ROOM +16 +5 +0 +1 +2 +DOOR +6 +1 +16 +13 +1 +DOOR +3 +0 +9 +14 +1 +DOOR +5 +5 +6 +3 +1 +DOOR +7 +7 +0 +-1 +0 +DOOR +0 +2 +11 +-1 +1 +DOOR +1 +3 +7 +4 +0 +DOOR +8 +6 +0 +8 +1 +DOOR +5 +1 +15 +16 +1 +DOOR +7 +2 +13 +12 +0 +DOOR +7 +4 +12 +1 +0 +DOOR +2 +0 +10 +9 +1 +DOOR +2 +4 +4 +5 +1 +DOOR +0 +1 +11 +-1 +1 +DOOR +3 +1 +9 +15 +1 +DOOR +1 +2 +11 +7 +1 +DOOR +7 +6 +1 +0 +0 +DOOR +6 +7 +0 +-1 +0 +DOOR +4 +5 +5 +6 +1 +DOOR +3 +0 +14 +-1 +0 +DOOR +6 +6 +3 +0 +1 +DOOR +6 +4 +12 +2 +0 +DOOR +5 +4 +6 +2 +1 +DOOR +2 +2 +9 +7 +0 +DOOR +5 +0 +14 +16 +1 +DOOR +4 +0 +14 +-1 +0 +DOOR +0 +1 +10 +11 +0 diff --git a/data/donut.xml b/data/donut.xml new file mode 100755 index 0000000..aa6bd8f --- /dev/null +++ b/data/donut.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 205 + 60 + + + + + + 70 + 108 + + + + + + 130 + 127 + + + + + + 17 + 0 + + + + + + 0 + 61 + + + + + + 72 + 0 + + + diff --git a/data/efficiency.txt b/data/efficiency.txt new file mode 100755 index 0000000..d00c585 --- /dev/null +++ b/data/efficiency.txt @@ -0,0 +1,319 @@ 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+1 +ROOM +12 +0 +1 +2 +2 +ROOM +13 +0 +4 +2 +2 +ROOM +14 +2 +6 +2 +1 +ROOM +15 +2 +0 +2 +1 +ROOM +16 +0 +0 +2 +1 +ROOM +17 +0 +6 +2 +1 +DOOR +3 +3 +4 +7 +0 +DOOR +7 +1 +3 +2 +1 +DOOR +1 +4 +11 +13 +0 +DOOR +2 +3 +11 +7 +1 +DOOR +6 +3 +0 +8 +0 +DOOR +6 +5 +1 +9 +0 +DOOR +3 +1 +15 +4 +0 +DOOR +6 +4 +8 +1 +0 +DOOR +2 +6 +17 +14 +1 +DOOR +1 +3 +12 +11 +0 +DOOR +5 +1 +3 +-1 +0 +DOOR +6 +3 +5 +8 +1 +DOOR +7 +5 +9 +10 +1 +DOOR +6 +2 +3 +0 +0 +DOOR +0 +1 +16 +12 +0 +DOOR +0 +6 +13 +17 +0 +DOOR +5 +5 +6 +9 +1 +DOOR +5 +6 +9 +-1 +0 +DOOR +0 +3 +11 +-1 +1 +DOOR +6 +6 +9 +-1 +0 +DOOR +4 +4 +5 +6 +0 +DOOR +2 +0 +16 +15 +1 +DOOR +5 +1 +4 +3 +1 +DOOR +3 +6 +6 +14 +0 +DOOR +3 +4 +7 +6 +0 +DOOR +6 +1 +3 +-1 +0 +DOOR +4 +3 +4 +5 +0 diff --git a/data/prism.xml b/data/prism.xml new file mode 100755 index 0000000..7725e90 --- /dev/null +++ b/data/prism.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 268 + 188 + + + + + + 265 + 19 + + + + + + 72 + 25 + + + + + + 0 + 0 + + + + + + 74 + 108 + + + + + + 0 + 181 + + + diff --git a/data/radiance.txt b/data/radiance.txt new file mode 100755 index 0000000..2f248f7 --- /dev/null +++ b/data/radiance.txt @@ -0,0 +1,313 @@ +X_OFFSET +4 +Y_OFFSET +1 +HORIZONTAL +0 +VERTICAL +0 +ELLIPSE +327 +218 +-32 +0 +ROOM +0 +6 +1 +2 +2 +ROOM +1 +6 +5 +2 +2 +ROOM +2 +6 +4 +2 +1 +ROOM +3 +6 +3 +2 +1 +ROOM +4 +1 +3 +1 +2 +ROOM +5 +8 +3 +1 +2 +ROOM +6 +2 +1 +2 +2 +ROOM +7 +2 +5 +2 +2 +ROOM +8 +4 +3 +2 +2 +ROOM +9 +2 +3 +2 +1 +ROOM +10 +2 +4 +2 +1 +ROOM +11 +0 +3 +1 +2 +ROOM +12 +7 +0 +2 +1 +ROOM +13 +7 +7 +2 +1 +ROOM +14 +0 +0 +2 +2 +ROOM +15 +0 +6 +2 +2 +ROOM +16 +0 +5 +2 +1 +ROOM +17 +0 +2 +2 +1 +DOOR +1 +3 +17 +4 +0 +DOOR +2 +2 +17 +6 +1 +DOOR +0 +3 +17 +11 +0 +DOOR +1 +6 +16 +15 +0 +DOOR +6 +3 +0 +3 +0 +DOOR +0 +2 +14 +17 +0 +DOOR +2 +5 +10 +7 +0 +DOOR +7 +3 +0 +3 +0 +DOOR +0 +5 +11 +16 +0 +DOOR +0 +4 +11 +-1 +1 +DOOR +0 +3 +11 +-1 +1 +DOOR +4 +4 +10 +8 +1 +DOOR +1 +5 +4 +16 +0 +DOOR +7 +7 +1 +13 +0 +DOOR +3 +5 +10 +7 +0 +DOOR +3 +3 +6 +9 +0 +DOOR +2 +4 +4 +10 +1 +DOOR +8 +3 +3 +5 +1 +DOOR +4 +3 +9 +8 +1 +DOOR +7 +1 +12 +0 +0 +DOOR +2 +3 +4 +9 +1 +DOOR +6 +5 +2 +1 +0 +DOOR +2 +1 +14 +6 +1 +DOOR +7 +5 +2 +1 +0 +DOOR +0 +6 +16 +15 +0 +DOOR +6 +3 +8 +3 +1 +DOOR +1 +2 +14 +17 +0 +DOOR +2 +5 +16 +7 +1 +DOOR +2 +3 +6 +9 +0 +DOOR +2 +6 +15 +7 +1 +DOOR +8 +4 +2 +5 +1 +DOOR +6 +4 +8 +2 +1 diff --git a/data/radiance.xml b/data/radiance.xml new file mode 100755 index 0000000..b6d5077 --- /dev/null +++ b/data/radiance.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 268 + 188 + + + + + + 265 + 19 + + + + + + 72 + 25 + + + + + + 0 + 0 + + + + + + 74 + 108 + + + + + + 0 + 181 + + + diff --git a/data/rooms.xml.append b/data/rooms.xml.append new file mode 100755 index 0000000..44bde4e --- /dev/null +++ b/data/rooms.xml.append @@ -0,0 +1,272 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + \ No newline at end of file diff --git a/data/rust.txt b/data/rust.txt new file mode 100755 index 0000000..795fe87 --- /dev/null +++ b/data/rust.txt @@ -0,0 +1,271 @@ +X_OFFSET +3 +Y_OFFSET +2 +HORIZONTAL +0 +VERTICAL +0 +ELLIPSE +245 +220 +-10 +0 +ROOM +0 +6 +5 +2 +2 +ROOM +1 +6 +1 +2 +2 +ROOM +2 +4 +4 +2 +2 +ROOM +3 +0 +2 +1 +2 +ROOM +4 +1 +3 +1 +2 +ROOM +5 +7 +3 +1 +2 +ROOM +6 +6 +3 +1 +2 +ROOM +7 +0 +4 +1 +2 +ROOM +8 +5 +0 +1 +2 +ROOM +9 +3 +0 +1 +2 +ROOM +10 +1 +1 +2 +2 +ROOM +11 +0 +0 +1 +2 +ROOM +12 +1 +0 +2 +1 +ROOM +13 +8 +5 +1 +2 +ROOM +14 +3 +4 +1 +2 +ROOM +15 +4 +6 +2 +1 +ROOM +16 +2 +6 +2 +1 +DOOR +7 +5 +5 +0 +0 +DOOR +6 +5 +6 +0 +0 +DOOR +0 +2 +11 +3 +0 +DOOR +3 +6 +14 +16 +0 +DOOR +1 +0 +12 +-1 +0 +DOOR +4 +4 +14 +2 +1 +DOOR +4 +7 +15 +-1 +0 +DOOR +7 +3 +1 +5 +0 +DOOR +1 +3 +10 +4 +0 +DOOR +1 +0 +11 +12 +1 +DOOR +6 +5 +2 +0 +1 +DOOR +6 +6 +15 +0 +1 +DOOR +1 +1 +12 +10 +0 +DOOR +6 +3 +1 +6 +0 +DOOR +2 +0 +12 +-1 +0 +DOOR +0 +4 +3 +7 +0 +DOOR +3 +1 +10 +9 +1 +DOOR +6 +4 +2 +6 +1 +DOOR +6 +1 +8 +1 +1 +DOOR +5 +7 +15 +-1 +0 +DOOR +8 +6 +0 +13 +1 +DOOR +8 +3 +5 +-1 +1 +DOOR +8 +4 +5 +-1 +1 +DOOR +4 +6 +16 +15 +1 +DOOR +3 +0 +12 +9 +1 +DOOR +1 +4 +7 +4 +1 diff --git a/data/rust.xml b/data/rust.xml new file mode 100755 index 0000000..84e0802 --- /dev/null +++ b/data/rust.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 205 + 60 + + + + + + 70 + 108 + + + + + + 130 + 127 + + + + + + 17 + 0 + + + + + + 0 + 61 + + + + + + 72 + 0 + + + diff --git a/data/skeleton.txt b/data/skeleton.txt new file mode 100755 index 0000000..cba36bc --- /dev/null +++ b/data/skeleton.txt @@ -0,0 +1,217 @@ +X_OFFSET +3 +Y_OFFSET +0 +HORIZONTAL +0 +VERTICAL +0 +ELLIPSE +341 +281 +-13 +0 +ROOM +0 +0 +1 +1 +2 +ROOM +1 +1 +1 +2 +1 +ROOM +2 +0 +7 +1 +2 +ROOM +3 +1 +8 +2 +1 +ROOM +4 +3 +0 +2 +2 +ROOM +5 +6 +1 +2 +2 +ROOM +6 +4 +2 +1 +2 +ROOM +7 +6 +3 +1 +2 +ROOM +8 +6 +5 +1 +2 +ROOM +9 +7 +4 +1 +2 +ROOM +10 +3 +4 +1 +2 +ROOM +11 +4 +4 +2 +2 +ROOM +12 +4 +6 +1 +2 +ROOM +13 +3 +8 +2 +2 +ROOM +14 +6 +7 +2 +2 +DOOR +4 +8 +12 +13 +0 +DOOR +6 +3 +5 +7 +0 +DOOR +1 +1 +0 +1 +1 +DOOR +7 +5 +8 +9 +1 +DOOR +6 +7 +8 +14 +0 +DOOR +1 +8 +2 +3 +1 +DOOR +4 +5 +10 +11 +1 +DOOR +3 +1 +1 +4 +1 +DOOR +3 +5 +10 +-1 +1 +DOOR +4 +2 +4 +6 +0 +DOOR +6 +4 +11 +7 +1 +DOOR +3 +4 +10 +-1 +1 +DOOR +3 +8 +3 +13 +1 +DOOR +4 +6 +11 +12 +0 +DOOR +4 +4 +6 +11 +0 +DOOR +0 +3 +0 +-1 +0 +DOOR +6 +5 +7 +8 +0 +DOOR +4 +4 +10 +11 +1 +DOOR +0 +7 +2 +-1 +0 diff --git a/data/skeleton.xml b/data/skeleton.xml new file mode 100755 index 0000000..6e3a9dc --- /dev/null +++ b/data/skeleton.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 0 + 298 + + + + + + 204 + 225 + + + + + + 207 + 317 + + + + + + 247 + 148 + + + + + + 0 + 161 + + + + + + 21 + 0 + + + diff --git a/data/sounds.xml.append b/data/sounds.xml.append new file mode 100644 index 0000000..7ffebf4 --- /dev/null +++ b/data/sounds.xml.append @@ -0,0 +1,4 @@ + +weapons/missWhoosh.ogg + +ship/bp_sfx_healing_01.ogg diff --git a/data/spectre.txt b/data/spectre.txt new file mode 100755 index 0000000..920d857 --- /dev/null +++ b/data/spectre.txt @@ -0,0 +1,241 @@ +X_OFFSET +4 +Y_OFFSET +0 +HORIZONTAL +0 +VERTICAL +0 +ELLIPSE +341 +281 +-47 +0 +ROOM +0 +0 +1 +2 +1 +ROOM +1 +1 +0 +2 +1 +ROOM +2 +2 +1 +1 +2 +ROOM +3 +4 +1 +2 +2 +ROOM +4 +3 +2 +1 +2 +ROOM +5 +4 +3 +2 +2 +ROOM +6 +4 +5 +2 +2 +ROOM +7 +4 +7 +2 +2 +ROOM +8 +6 +4 +1 +2 +ROOM +9 +3 +6 +1 +2 +ROOM +10 +2 +7 +1 +2 +ROOM +11 +1 +9 +2 +1 +ROOM +12 +0 +8 +2 +1 +ROOM +13 +2 +4 +2 +2 +DOOR +5 +1 +3 +-1 +0 +DOOR +4 +5 +13 +6 +1 +DOOR +4 +3 +4 +5 +1 +DOOR +1 +9 +12 +11 +0 +DOOR +1 +8 +12 +-1 +0 +DOOR +0 +8 +12 +-1 +0 +DOOR +3 +2 +2 +4 +1 +DOOR +6 +4 +5 +8 +1 +DOOR +5 +9 +7 +-1 +0 +DOOR +4 +7 +9 +7 +1 +DOOR +1 +2 +0 +-1 +0 +DOOR +6 +5 +6 +8 +1 +DOOR +2 +9 +10 +11 +0 +DOOR +4 +4 +13 +5 +1 +DOOR +2 +4 +13 +-1 +1 +DOOR +3 +7 +10 +9 +1 +DOOR +4 +2 +4 +3 +1 +DOOR +4 +6 +9 +6 +1 +DOOR +1 +1 +1 +0 +0 +DOOR +4 +9 +7 +-1 +0 +DOOR +0 +2 +0 +-1 +0 +DOOR +2 +1 +1 +2 +0 +DOOR +4 +1 +3 +-1 +0 +DOOR +2 +5 +13 +-1 +1 diff --git a/data/spectre.xml b/data/spectre.xml new file mode 100755 index 0000000..f2672ee --- /dev/null +++ b/data/spectre.xml @@ -0,0 +1,59 @@ + + + + + + + + + + + + + + + + + + + + 0 + 298 + + + + + + 204 + 225 + + + + + + 207 + 317 + + + + + + 247 + 148 + + + + + + 0 + 161 + + + + + + 21 + 0 + + + diff --git a/data/text_achievements.xml.append b/data/text_achievements.xml.append new file mode 100644 index 0000000..eb9e2e4 --- /dev/null +++ b/data/text_achievements.xml.append @@ -0,0 +1,5 @@ +While using the Slug Cruiser, kill 3 enemy crewmembers with one shot from an Anti-Bio Beam. +Use only the Artillery to destroy an enemy ship while taking no hull damage. +While using the Crystal Cruiser, trap 4 enemy crew in a single room using the Crystal Being power or a Lockdown weapon. +Lack of Cabin Pressure +Get to sector 8 without installing an Oxygen system. \ No newline at end of file diff --git a/data/text_blueprints.xml.append b/data/text_blueprints.xml.append new file mode 100755 index 0000000..d30f212 --- /dev/null +++ b/data/text_blueprints.xml.append @@ -0,0 +1,116 @@ + + +Enhanced Med-bots +Improved nano med-bots heal the crew outside of the med-bay at 50 percent speed. Tuned specifically to your ship, thus worth very little scrap when sold. + +Zoltan Cruiser +Confidence +This ship has everything! Any system you could ever want, already here. But why does it feel like its missing something? Oh well, if the designers did forget something, it must not have been that important. + +Zoltan Cruiser +Bumblebee +This ship has rerouted the power normally used for the zoltan overshield to their offensive systems instead, greatly increasing their weapon speed in combat. + +Kestrel Cruiser +The Self Made +Born into a life of privilege, they've decided to leave it all behind and set out to change the galaxy through nothing but their own hard work. Now all they have to their name is determination and a dream. Also a large inheritance and a ship built on the sacrifice of workers long forgotten. + +Slug Cruiser +The Jester +The owner of this ship dismantled its shield system and used the material to greatly improve its drone capabilities. One can never hope to understand the vast enigma that is the decision making of a slug. + +Stealth Cruiser +Disruptor +This ship disables enemy systems from the shadows, leaving the job of destroying them to its swarm of automated drones. + +Engi Cruiser +The Doughnut +Why should the fun part of destroying an enemy be left to an automated drone? And why should the doughnut symbolism be so understated? The designer of this ship decided to answer these questions. + +Federation Cruiser +Geneva +In most cultures in the universe, flying a false flag is considered a grave violation of ethics. But remember, only those who lose wars are punished for war crimes, and what helps win wars? War crimes! + +Mantis Cruiser +The Matriarch +This Engi took great pride in raising this mantis from birth. She built this ship because, like any mother in the universe, she wants to see her child succeed. Even if she's not quite sure why her little mantis likes to ransack other vessels. + +Crystal Cruiser +Olympia +Crystals have always been a reclusive bunch. These ones especially so. They would very much prefer if everyone would just stay in their designated parts of the ship until the end of the journey, thank you. + +Rock Cruiser +Radiance +A rock missionary ship that promotes the worshipping of fire. Like many cults, this one tries its best to prevent you from leaving. + +Lanius Cruiser +Spectre +Life support systems were not seen as necessary when this ship was built as the Lanius crew are able to absorb what they need from enemy ships. + +Mantis Cruiser +The Tiger +Diversity makes us stronger! Especially when it comes to murder. + +Stealth Cruiser +The Corruption +This ship aims to confuse enemy sensors long enough to disable their shields and slice them apart. + +Kestrel Cruiser +The Hot Rod +The captain let their son decide on a new paint job for the hull. It definitely looks... umm... yeah. It certainly matches the hasty maneuvers this ship is known for. + +Slug Cruiser +Kraken +Legends speak of ships becoming separated from their fleet in an ion storm, sometimes only for a few moments, only to be rediscovered completely rid of life signs. + +Mantis Cruiser +The Cobra +This elite boarding vessel combined its medical and transport systems for more efficient ship takeovers. + +Rock Cruiser +Efficiency +Rockmen don't need to move faster, it's the rooms that need to be closer together. + +Stealth Cruiser +The Hammer +This ship is capable of making a single, but devastating strike between cloaks. + +Federation Cruiser +Benevolence +This ship was commandeered by the federation while it was in the middle of an important mission. Good thing there is no way the rebels would fire on a medical vessel, right? + +Rock Cruiser +The Prism +A newly invented revolutionary technology allows for all the power of a standard missile launcher without the need for missiles. The ship also sports a regular missile launcher, for those who refuse to let go of the past. + +Crystal Cruiser +Mobius +It's impossible to get lost on this ship. Just start moving you'll get where you're trying to go eventually. + +Lanius Cruiser +The Skeleton +They say the best defense is a good offense. This ship is putting that adage to the test, as it most certainly does not have any defense. + +Engi Cruiser +The Rustbucket +Assembled from discarded parts from a junkyard, a portion of this ship was determined to be too unsafe for crew, and unfortunately the missiles and drone parts needed to maintain the systems in that wing of the ship are also needed for the ship's offense. + +Engi Cruiser +Anaerobotic +These "anti-organic" Engi refuse to acknowledge their need for oxygen and prefer to think of their medbay as a "robotic repairs station." Their nano-bots have to work overtime to fix the constant damage of not breathing. + +Slug Cruiser +The Lovebird +Such a magnificent drone. The bright red color, the impressive speed and length, so strong and powerful. But oh, what's this? They can't get through the shields? Excuse me little cutie, please, allow me. + +Zoltan Cruiser +Fusion +This ship hopes the enemy won't get through their overshield while they divert most of their power to their superweapon. + +Kestrel Cruiser +The Mutant +The log reports this classic kestrel got covered in some sort of strange alien goo. The weapons seem to be firing a little differently, the crew have experienced some adverse effects, and the goop has also made a strange change to the shield system. + +Federation Cruiser +The Boom +This top Zoltan engineer worked with the federation to combine their artillery system with newly invented Zoltan weapon charging technology. Unfortunately this ship is not able to handle a strong weapon system without overloading the reactor. \ No newline at end of file diff --git a/data/text_misc.xml.append b/data/text_misc.xml.append new file mode 100644 index 0000000..83498f7 --- /dev/null +++ b/data/text_misc.xml.append @@ -0,0 +1,13 @@ +TYPE D +TYPE E +TYPE F + +D +E +F + +Type D +Type E +Type F + +No Type F \ No newline at end of file diff --git a/data/tiger.txt b/data/tiger.txt new file mode 100755 index 0000000..31d9232 --- /dev/null +++ b/data/tiger.txt @@ -0,0 +1,325 @@ +X_OFFSET +4 +Y_OFFSET +0 +HORIZONTAL +0 +VERTICAL +0 +ELLIPSE +350 +220 +-105 +0 +ROOM +0 +9 +3 +2 +2 +ROOM +1 +9 +5 +2 +2 +ROOM +2 +7 +2 +2 +2 +ROOM +3 +7 +6 +2 +2 +ROOM +4 +5 +5 +2 +2 +ROOM +5 +5 +3 +2 +2 +ROOM +6 +3 +3 +2 +1 +ROOM +7 +3 +4 +1 +2 +ROOM +8 +3 +6 +2 +1 +ROOM +9 +1 +2 +2 +2 +ROOM +10 +0 +4 +2 +2 +ROOM +11 +1 +6 +2 +2 +ROOM +12 +1 +1 +2 +1 +ROOM +13 +0 +1 +1 +2 +ROOM +14 +0 +7 +1 +2 +ROOM +15 +1 +8 +2 +1 +ROOM +16 +0 +0 +2 +1 +ROOM 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