ftltypedef/data/text_blueprints.xml.append
onceuponaban 03a7150372 Initial commit
Mr Kheese's Type DEF mod in its initial state before any changes
2025-02-09 07:41:57 +01:00

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<?xml version="1.0" encoding="UTF-8"?>
<text name="aug_NANO_MEDBAY_title">Enhanced Med-bots</text>
<text name="aug_NANO_MEDBAY_desc">Improved nano med-bots heal the crew outside of the med-bay at 50 percent speed. Tuned specifically to your ship, thus worth very little scrap when sold.</text>
<text name="text_PLAYER_SHIP_ENERGY_3_class">Zoltan Cruiser</text>
<text name="text_PLAYER_SHIP_ENERGY_3_name">Confidence</text>
<text name="text_PLAYER_SHIP_ENERGY_3_desc">This ship has everything! Any system you could ever want, already here. But why does it feel like its missing something? Oh well, if the designers did forget something, it must not have been that important.</text>
<text name="text_PLAYER_SHIP_ENERGY_2_class">Zoltan Cruiser</text>
<text name="text_PLAYER_SHIP_ENERGY_2_name">Bumblebee</text>
<text name="text_PLAYER_SHIP_ENERGY_2_desc">This ship has rerouted the power normally used for the zoltan overshield to their offensive systems instead, greatly increasing their weapon speed in combat.</text>
<text name="text_PLAYER_SHIP_HARD_2_class">Kestrel Cruiser</text>
<text name="text_PLAYER_SHIP_HARD_2_name">The Self Made</text>
<text name="text_PLAYER_SHIP_HARD_2_desc">Born into a life of privilege, they've decided to leave it all behind and set out to change the galaxy through nothing but their own hard work. Now all they have to their name is determination and a dream. Also a large inheritance and a ship built on the sacrifice of workers long forgotten.</text>
<text name="text_PLAYER_SHIP_JELLY_2_class">Slug Cruiser</text>
<text name="text_PLAYER_SHIP_JELLY_2_name">The Jester</text>
<text name="text_PLAYER_SHIP_JELLY_2_desc">The owner of this ship dismantled its shield system and used the material to greatly improve its drone capabilities. One can never hope to understand the vast enigma that is the decision making of a slug.</text>
<text name="text_PLAYER_SHIP_STEALTH_3_class">Stealth Cruiser</text>
<text name="text_PLAYER_SHIP_STEALTH_3_name">Disruptor</text>
<text name="text_PLAYER_SHIP_STEALTH_3_desc">This ship disables enemy systems from the shadows, leaving the job of destroying them to its swarm of automated drones.</text>
<text name="text_PLAYER_SHIP_CIRCLE_class">Engi Cruiser</text>
<text name="text_PLAYER_SHIP_CIRCLE_name">The Doughnut</text>
<text name="text_PLAYER_SHIP_CIRCLE_desc">Why should the fun part of destroying an enemy be left to an automated drone? And why should the doughnut symbolism be so understated? The designer of this ship decided to answer these questions.</text>
<text name="text_PLAYER_SHIP_FED_class">Federation Cruiser</text>
<text name="text_PLAYER_SHIP_FED_name">Geneva</text>
<text name="text_PLAYER_SHIP_FED_desc">In most cultures in the universe, flying a false flag is considered a grave violation of ethics. But remember, only those who lose wars are punished for war crimes, and what helps win wars? War crimes!</text>
<text name="text_PLAYER_SHIP_MANTIS_2_class">Mantis Cruiser</text>
<text name="text_PLAYER_SHIP_MANTIS_2_name">The Matriarch</text>
<text name="text_PLAYER_SHIP_MANTIS_2_desc">This Engi took great pride in raising this mantis from birth. She built this ship because, like any mother in the universe, she wants to see her child succeed. Even if she's not quite sure why her little mantis likes to ransack other vessels.</text>
<text name="text_PLAYER_SHIP_CRYSTAL_2_class">Crystal Cruiser</text>
<text name="text_PLAYER_SHIP_CRYSTAL_2_name">Olympia</text>
<text name="text_PLAYER_SHIP_CRYSTAL_2_desc">Crystals have always been a reclusive bunch. These ones especially so. They would very much prefer if everyone would just stay in their designated parts of the ship until the end of the journey, thank you.</text>
<text name="text_PLAYER_SHIP_ROCK_2_class">Rock Cruiser</text>
<text name="text_PLAYER_SHIP_ROCK_2_name">Radiance</text>
<text name="text_PLAYER_SHIP_ROCK_2_desc">A rock missionary ship that promotes the worshipping of fire. Like many cults, this one tries its best to prevent you from leaving.</text>
<text name="text_PLAYER_SHIP_ANAEROBIC_2_class">Lanius Cruiser</text>
<text name="text_PLAYER_SHIP_ANAEROBIC_2_name">Spectre</text>
<text name="text_PLAYER_SHIP_ANAEROBIC_2_desc">Life support systems were not seen as necessary when this ship was built as the Lanius crew are able to absorb what they need from enemy ships.</text>
<text name="text_PLAYER_SHIP_MANTIS_3_class">Mantis Cruiser</text>
<text name="text_PLAYER_SHIP_MANTIS_3_name">The Tiger</text>
<text name="text_PLAYER_SHIP_MANTIS_3_desc">Diversity makes us stronger! Especially when it comes to murder.</text>
<text name="text_PLAYER_SHIP_STEALTH_class">Stealth Cruiser</text>
<text name="text_PLAYER_SHIP_STEALTH_name">The Corruption</text>
<text name="text_PLAYER_SHIP_STEALTH_desc">This ship aims to confuse enemy sensors long enough to disable their shields and slice them apart.</text>
<text name="text_PLAYER_SHIP_HARD_class">Kestrel Cruiser</text>
<text name="text_PLAYER_SHIP_HARD_name">The Hot Rod</text>
<text name="text_PLAYER_SHIP_HARD_desc">The captain let their son decide on a new paint job for the hull. It definitely looks... umm... yeah. It certainly matches the hasty maneuvers this ship is known for.</text>
<text name="text_PLAYER_SHIP_JELLY_class">Slug Cruiser</text>
<text name="text_PLAYER_SHIP_JELLY_name">Kraken</text>
<text name="text_PLAYER_SHIP_JELLY_desc">Legends speak of ships becoming separated from their fleet in an ion storm, sometimes only for a few moments, only to be rediscovered completely rid of life signs.</text>
<text name="text_PLAYER_SHIP_MANTIS_class">Mantis Cruiser</text>
<text name="text_PLAYER_SHIP_MANTIS_name">The Cobra</text>
<text name="text_PLAYER_SHIP_MANTIS_desc">This elite boarding vessel combined its medical and transport systems for more efficient ship takeovers.</text>
<text name="text_PLAYER_SHIP_ROCK_3_class">Rock Cruiser</text>
<text name="text_PLAYER_SHIP_ROCK_3_name">Efficiency</text>
<text name="text_PLAYER_SHIP_ROCK_3_desc">Rockmen don't need to move faster, it's the rooms that need to be closer together.</text>
<text name="text_PLAYER_SHIP_STEALTH_2_class">Stealth Cruiser</text>
<text name="text_PLAYER_SHIP_STEALTH_2_name">The Hammer</text>
<text name="text_PLAYER_SHIP_STEALTH_2_desc">This ship is capable of making a single, but devastating strike between cloaks.</text>
<text name="text_PLAYER_SHIP_FED_2_class">Federation Cruiser</text>
<text name="text_PLAYER_SHIP_FED_2_name">Benevolence</text>
<text name="text_PLAYER_SHIP_FED_2_desc">This ship was commandeered by the federation while it was in the middle of an important mission. Good thing there is no way the rebels would fire on a medical vessel, right?</text>
<text name="text_PLAYER_SHIP_ROCK_class">Rock Cruiser</text>
<text name="text_PLAYER_SHIP_ROCK_name">The Prism</text>
<text name="text_PLAYER_SHIP_ROCK_desc">A newly invented revolutionary technology allows for all the power of a standard missile launcher without the need for missiles. The ship also sports a regular missile launcher, for those who refuse to let go of the past.</text>
<text name="text_PLAYER_SHIP_CRYSTAL_class">Crystal Cruiser</text>
<text name="text_PLAYER_SHIP_CRYSTAL_name">Mobius</text>
<text name="text_PLAYER_SHIP_CRYSTAL_desc">It's impossible to get lost on this ship. Just start moving you'll get where you're trying to go eventually.</text>
<text name="text_PLAYER_SHIP_ANAEROBIC_class">Lanius Cruiser</text>
<text name="text_PLAYER_SHIP_ANAEROBIC_name">The Skeleton</text>
<text name="text_PLAYER_SHIP_ANAEROBIC_desc">They say the best defense is a good offense. This ship is putting that adage to the test, as it most certainly does not have any defense.</text>
<text name="text_PLAYER_SHIP_CIRCLE_2_class">Engi Cruiser</text>
<text name="text_PLAYER_SHIP_CIRCLE_2_name">The Rustbucket</text>
<text name="text_PLAYER_SHIP_CIRCLE_2_desc">Assembled from discarded parts from a junkyard, a portion of this ship was determined to be too unsafe for crew, and unfortunately the missiles and drone parts needed to maintain the systems in that wing of the ship are also needed for the ship's offense.</text>
<text name="text_PLAYER_SHIP_CIRCLE_3_class">Engi Cruiser</text>
<text name="text_PLAYER_SHIP_CIRCLE_3_name">Anaerobotic</text>
<text name="text_PLAYER_SHIP_CIRCLE_3_desc">These "anti-organic" Engi refuse to acknowledge their need for oxygen and prefer to think of their medbay as a "robotic repairs station." Their nano-bots have to work overtime to fix the constant damage of not breathing.</text>
<text name="text_PLAYER_SHIP_JELLY_3_class">Slug Cruiser</text>
<text name="text_PLAYER_SHIP_JELLY_3_name">The Lovebird</text>
<text name="text_PLAYER_SHIP_JELLY_3_desc">Such a magnificent drone. The bright red color, the impressive speed and length, so strong and powerful. But oh, what's this? They can't get through the shields? Excuse me little cutie, please, allow me.</text>
<text name="text_PLAYER_SHIP_ENERGY_class">Zoltan Cruiser</text>
<text name="text_PLAYER_SHIP_ENERGY_name">Fusion</text>
<text name="text_PLAYER_SHIP_ENERGY_desc">This ship hopes the enemy won't get through their overshield while they divert most of their power to their superweapon.</text>
<text name="text_PLAYER_SHIP_HARD_3_class">Kestrel Cruiser</text>
<text name="text_PLAYER_SHIP_HARD_3_name">The Mutant</text>
<text name="text_PLAYER_SHIP_HARD_3_desc">The log reports this classic kestrel got covered in some sort of strange alien goo. The weapons seem to be firing a little differently, the crew have experienced some adverse effects, and the goop has also made a strange change to the shield system.</text>
<text name="text_PLAYER_SHIP_FED_3_class">Federation Cruiser</text>
<text name="text_PLAYER_SHIP_FED_3_name">The Boom</text>
<text name="text_PLAYER_SHIP_FED_3_desc">This top Zoltan engineer worked with the federation to combine their artillery system with newly invented Zoltan weapon charging technology. Unfortunately this ship is not able to handle a strong weapon system without overloading the reactor.</text>