ftltypedef/data/autoBlueprints.xml.append
onceuponaban 03a7150372 Initial commit
Mr Kheese's Type DEF mod in its initial state before any changes
2025-02-09 07:41:57 +01:00

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No EOL
2.1 KiB
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<blueprintList name="WEAPONS_ION"> <!-- for events -->
<name>ION_1</name>
<name>ION_2</name>
<name>ION_4</name>
<name>BOMB_ION</name>
<name>ION_STUN</name>
<name>BOMB_STUN</name>
<name>ION_CHARGEGUN</name>
<name>ION_CHAINGUN</name>
<name>ION_STUN</name>
<name>ION_CHAINGUN_PLAYER</name>
<name>ION_4_PLAYER</name>
<name>ION_CHARGEGUN_MINI</name>
<name>ION_DAMAGE</name>
<name>ION_CRYSTAL</name>
<name>ARTILLERY_FIVE</name>
</blueprintList>
<blueprintList name="WEAPONS_MISSILES"> <!-- for events -->
<name>MISSILES_1</name>
<name>MISSILES_2</name>
<name>MISSILES_2_PLAYER</name>
<name>MISSILES_3</name>
<name>MISSILES_BURST</name>
<name>MISSILES_BREACH</name>
<name>MISSILES_HULL</name>
<name>MISSILE_CHARGEGUN</name>
<name>MISSILES_BURST_KEST</name>
<name>LASER_MISSILE</name>
<name>MISSILES_BURST_PLAYER</name>
<name>MISSILES_3_PLAYER</name>
<name>MISSILES_ATHENA</name>
<name>MISSILES_MINI_HULL</name>
<name>ARTILLERY_FOUR</name>
</blueprintList>
<blueprintList name="WEAPONS_BEAM_DAMAGE"> <!-- for events -->
<name>BEAM_HULL</name>
<name>BEAM_3</name>
<name>BEAM_2</name>
<name>BEAM_1</name>
<name>BEAM_LONG</name>
<name>ARTILLERY_FED</name>
<name>BEAM_HALF</name>
<name>BEAM_4</name>
<name>BEAM_MACRO</name>
<name>BEAM_LONG_PLAYER</name>
<name>BEAM_CRYSTAL</name>
<name>BEAM_MIHU</name>
</blueprintList>
<blueprintList name="COMBAT_BEAM_DRONE_LIST"> <!-- for events -->
<name>COMBAT_BEAM</name>
<name>COMBAT_BEAM_2</name>
<name>COMBAT_BEAM_3</name>
<name>COMBAT_BEAM_PLAYER</name>
</blueprintList>
<blueprintList name="DRONES_DEFENSE_LIST"> <!-- for events -->
<name>DEFENSE_1</name>
<name>DEFENSE_2</name>
<name>DEFENSE_3</name>
<name>DEFENSE_2_PLAYER</name>
</blueprintList>
<blueprintList name="COMBAT_DRONE_LIST"> <!-- for events -->
<name>COMBAT_1</name>
<name>COMBAT_2</name>
<name>COMBAT_BEAM</name>
<name>COMBAT_BEAM_2</name>
<name>DRONE_FIREBEAM</name>
<name>COMBAT_BEAM_3</name>
<name>COMBAT_HEAVY</name>
<name>COMBAT_FLAK</name>
<name>COMBAT_1_PLAYER</name>
<name>COMBAT_BEAM_PLAYER</name>
</blueprintList>