ftltypedef/data/animations.xml.append
onceuponaban 03a7150372 Initial commit
Mr Kheese's Type DEF mod in its initial state before any changes
2025-02-09 07:41:57 +01:00

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<animSheet name="beam_crystal" w="192" h="33" fw="24" fh="33">weapons/beam_crystal_strip8.png</animSheet>
<animSheet name="beam_macro" w="192" h="33" fw="24" fh="33">weapons/beam_macro_strip8.png</animSheet>
<animSheet name="missile_fire" w="32" h="80" fw="32" fh="80">weapons/missile_fire.png</animSheet>
<anim name="missile_fire">
<sheet>missile_fire</sheet>
<desc length="1" x="0" y="0"/>
<time>1</time>
</anim>
<weaponAnim name="beam_macro">
<sheet>beam_macro</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="15" y="9"/>
<mountPoint x="5" y="24"/>
<chargeImage>weapons/beam_macro_glow.png</chargeImage>
</weaponAnim>
<weaponAnim name="beam_crystal">
<sheet>beam_crystal</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="16" y="9"/>
<mountPoint x="5" y="24"/>
<chargeImage>weapons/beam_crystal_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bomb_scrap" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_scrap_strip17.png</animSheet>
<weaponAnim name="bomb_scrap">
<sheet>bomb_scrap</sheet>
<desc length="17" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>16</fireFrame>
<firePoint x="20" y="8" />
<mountPoint x="5" y="34" />
<delayChargeAnim>0.98</delayChargeAnim>
<chargeImage>weapons/bomblauncher_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bombscrap" w="315" h="35" fw="35" fh="35">weapons/bomb_scrap_strip9.png</animSheet>
<anim name="bombscrap">
<sheet>bombscrap</sheet>
<desc length="9" x="0" y="0"/>
<time>0.35</time>
</anim>
<animSheet name="beam_breach" w="240" h="46" fw="30" fh="46">weapons/beam_breach_strip8.png</animSheet>
<weaponAnim name="beam_breach">
<sheet>beam_breach</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="18" y="19"/>
<mountPoint x="3" y="37"/>
<chargeImage>weapons/beam_breach_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bomb_bio" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_bio_strip17.png</animSheet>
<weaponAnim name="bomb_bio">
<sheet>bomb_bio</sheet>
<desc length="17" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>16</fireFrame>
<firePoint x="20" y="8" />
<mountPoint x="5" y="34" />
<delayChargeAnim>0.98</delayChargeAnim>
<chargeImage>weapons/bomblauncher_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bombbio" w="315" h="35" fw="35" fh="35">weapons/bomb_bio_strip9.png</animSheet>
<anim name="bombbio">
<sheet>bombbio</sheet>
<desc length="9" x="0" y="0"/>
<time>0.35</time>
</anim>
<animSheet name="bomb_big" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_big_strip17.png</animSheet>
<weaponAnim name="bomb_big">
<sheet>bomb_big</sheet>
<desc length="17" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>16</fireFrame>
<firePoint x="20" y="8" />
<mountPoint x="5" y="34" />
<delayChargeAnim>0.98</delayChargeAnim>
<chargeImage>weapons/bomblauncher_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bombbig" w="315" h="35" fw="35" fh="35">weapons/bomb_big_strip9.png</animSheet>
<anim name="bombbig">
<sheet>bombbig</sheet>
<desc length="9" x="0" y="0"/>
<time>0.35</time>
</anim>
<animSheet name="laser_burst_speed" w="276" h="64" fw="23" fh="64">weapons/lasershotgun_strip12.png</animSheet>
<weaponAnim name="laser_burst_speed">
<sheet>laser_burst_speed</sheet>
<desc length="12" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>8</fireFrame>
<firePoint x="12" y="10"/>
<mountPoint x="3" y="44"/>
</weaponAnim>
<animSheet name="beam_bio_2" w="330" h="75" fw="33" fh="75">weapons/beam_bio2_strip10.png</animSheet>
<weaponAnim name="beam_bio_2">
<sheet>beam_bio_2</sheet>
<desc length="10" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="19" y="40"/>
<mountPoint x="4" y="62"/>
<chargeImage>weapons/beam_bio2_glow.png</chargeImage>
</weaponAnim>
<animSheet name="laser_heavy_3" w="224" h="71" fw="28" fh="71">weapons/heavy_h_strip8.png</animSheet>
<weaponAnim name="laser_heavy_3">
<sheet>laser_heavy_3</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>5</fireFrame>
<firePoint x="18" y="10"/>
<mountPoint x="6" y="45"/>
<chargeImage>weapons/heavy_h_glow.png</chargeImage>
</weaponAnim>
<animSheet name="laser_color" w="200" h="20" fw="50" fh="20">weapons/laser_color_strip4.png</animSheet>
<anim name="laser_color">
<sheet>laser_color</sheet>
<desc length="4" x="0" y="0"/>
<time>0.1</time>
</anim>
<animSheet name="laser_missile" w="20" h="51" fw="20" fh="51">weapons/missile_laser.png</animSheet>
<anim name="laser_missile">
<sheet>laser_missile</sheet>
<desc length="1" x="0" y="0"/>
<time>1</time>
</anim>
<animSheet name="missile_laser_charge" w="75" h="49" fw="25" fh="49">weapons/missiles_laser_chargeglow_strip3.png</animSheet>
<anim name="missile_laser_charge">
<sheet>missile_laser_charge</sheet>
<desc length="3" x="0" y="0"/>
<time>1.0</time>
</anim>
<animSheet name="laser_missiles" w="75" h="43" fw="25" fh="43">weapons/missiles_laser_strip3.png</animSheet>
<weaponAnim name="laser_missiles">
<sheet>laser_missiles</sheet>
<desc length="3" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="15" y="20"/>
<mountPoint x="7" y="30"/>
<chargeImage>weapons/missiles_1_glow.png</chargeImage>
<boost>missile_laser_charge</boost>
</weaponAnim>
<animSheet name="shotgun_crystal" w="296" h="51" fw="37" fh="51">weapons/crystal_shotgun_strip8.png</animSheet>
<weaponAnim name="shotgun_crystal">
<sheet>shotgun_crystal</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>3</fireFrame>
<firePoint x="12" y="22"/>
<mountPoint x="3" y="33"/>
<chargeImage>weapons/crystal_shotgun_glow.png</chargeImage>
</weaponAnim>
<animSheet name="debris_crystal_strip3" w="96" h="32" fw="32" fh="32">weapons/debris_crystal_strip3.png</animSheet>
<anim name="debris_crystal">
<sheet>debris_crystal_strip3</sheet>
<desc length="3" x="0" y="0"/>
<time>1.0</time>
</anim>
<animSheet name="beam_4" w="330" h="55" fw="33" fh="55">weapons/beam_4_strip10.png</animSheet>
<weaponAnim name="beam_4">
<sheet>beam_4</sheet>
<desc length="10" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="19" y="20"/>
<mountPoint x="4" y="42"/>
<chargeImage>weapons/beam_4_glow.png</chargeImage>
</weaponAnim>
<animSheet name="shotgun_mini" w="296" h="39" fw="37" fh="39">weapons/shotgun_mini_strip8.png</animSheet>
<weaponAnim name="shotgun_mini">
<sheet>shotgun_mini</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>3</fireFrame>
<firePoint x="12" y="22"/>
<mountPoint x="3" y="33"/>
<chargeImage>weapons/shotgun_mini_glow.png</chargeImage>
</weaponAnim>
<animSheet name="ion_fire_shot" w="256" h="32" fw="32" fh="32">weapons/ion_fire_shot_strip8.png</animSheet>
<anim name="ion_fire_shot">
<sheet>ion_fire_shot</sheet>
<desc length="8" x="0" y="0"/>
<time>0.3</time>
</anim>
<animSheet name="ion_fire" w="240" h="45" fw="30" fh="45">weapons/ion_burn_strip8.png</animSheet>
<weaponAnim name="ion_fire">
<sheet>ion_fire</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>5</fireFrame>
<firePoint x="15" y="12"/>
<mountPoint x="5" y="35"/>
<chargeImage>weapons/ion_burn_glow.png</chargeImage>
</weaponAnim>
<animSheet name="laser_burst_sg1" w="252" h="60" fw="21" fh="60">weapons/lasersg_strip12.png</animSheet>
<weaponAnim name="laser_burst_sg1">
<sheet>laser_burst_sg1</sheet>
<desc length="12" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>8</fireFrame>
<firePoint x="10" y="16"/>
<mountPoint x="2" y="44"/>
</weaponAnim>
<animSheet name="laser_burst_gold" w="192" h="60" fw="16" fh="60">weapons/lasergold_strip12.png</animSheet>
<weaponAnim name="laser_burst_gold">
<sheet>laser_burst_gold</sheet>
<desc length="12" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>8</fireFrame>
<firePoint x="10" y="16"/>
<mountPoint x="4" y="44"/>
</weaponAnim>
<animSheet name="laser_broken" w="1392" h="60" fw="16" fh="60">weapons/laserbroken_strip12.png</animSheet>
<weaponAnim name="laser_broken">
<sheet>laser_broken</sheet>
<desc length="87" x="0" y="0"/>
<chargedFrame>80</chargedFrame>
<fireFrame>83</fireFrame>
<firePoint x="10" y="16"/>
<mountPoint x="4" y="44"/>
</weaponAnim>
<animSheet name="laser_basic_2" w="176" h="60" fw="16" fh="60">weapons/laserbasic2_strip11.png</animSheet>
<weaponAnim name="laser_basic_2">
<sheet>laser_basic_2</sheet>
<desc length="11" x="0" y="0"/>
<chargedFrame>4</chargedFrame>
<fireFrame>7</fireFrame>
<firePoint x="10" y="16"/>
<mountPoint x="2" y="44"/>
</weaponAnim>
<animSheet name="beam_half" w="192" h="43" fw="24" fh="43">weapons/beam_half_strip8.png</animSheet>
<weaponAnim name="beam_half">
<sheet>beam_half</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="16" y="19"/>
<mountPoint x="5" y="24"/>
<chargeImage>weapons/beam_half_glow.png</chargeImage>
</weaponAnim>
<animSheet name="beam_mihu" w="182" h="48" fw="26" fh="48">weapons/beam_mihu_strip7.png</animSheet>
<weaponAnim name="beam_mihu">
<sheet>beam_mihu</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="18" y="10"/>
<mountPoint x="5" y="34"/>
<chargeImage>weapons/beam_mihu_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bomb_emp" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_emp_strip17.png</animSheet>
<weaponAnim name="bomb_emp">
<sheet>bomb_emp</sheet>
<desc length="17" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>16</fireFrame>
<firePoint x="20" y="8" />
<mountPoint x="5" y="34" />
<delayChargeAnim>0.98</delayChargeAnim>
<chargeImage>weapons/bomblauncher_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bombemp" w="315" h="35" fw="35" fh="35">weapons/bomb_emp_strip9.png</animSheet>
<anim name="bombemp">
<sheet>bombemp</sheet>
<desc length="9" x="0" y="0"/>
<time>0.35</time>
</anim>
<animSheet name="bomb_rehull" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_rehull_strip17.png</animSheet>
<weaponAnim name="bomb_rehull">
<sheet>bomb_rehull</sheet>
<desc length="17" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>16</fireFrame>
<firePoint x="20" y="8" />
<mountPoint x="5" y="34" />
<delayChargeAnim>0.98</delayChargeAnim>
<chargeImage>weapons/bomblauncher_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bomb_hbroke" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_hbroke_strip17.png</animSheet>
<weaponAnim name="bomb_hbroke">
<sheet>bomb_hbroke</sheet>
<desc length="17" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>16</fireFrame>
<firePoint x="20" y="8" />
<mountPoint x="5" y="34" />
<delayChargeAnim>0.98</delayChargeAnim>
<chargeImage>weapons/bomblauncher_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bombrehull" w="315" h="35" fw="35" fh="35">weapons/bomb_rehull_strip9.png</animSheet>
<anim name="bombrehull">
<sheet>bombrehull</sheet>
<desc length="9" x="0" y="0"/>
<time>0.35</time>
</anim>
<animSheet name="bombhbroke" w="315" h="35" fw="35" fh="35">weapons/bomb_hbroke_strip9.png</animSheet>
<anim name="bombhbroke">
<sheet>bombhbroke</sheet>
<desc length="9" x="0" y="0"/>
<time>0.35</time>
</anim>
<animSheet name="bomb_cru" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_cru_strip17.png</animSheet>
<weaponAnim name="bomb_cru">
<sheet>bomb_cru</sheet>
<desc length="17" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>16</fireFrame>
<firePoint x="20" y="8" />
<mountPoint x="5" y="34" />
<delayChargeAnim>0.98</delayChargeAnim>
<chargeImage>weapons/bomblauncher_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bombcru" w="315" h="35" fw="35" fh="35">weapons/bomb_cru_strip9.png</animSheet>
<anim name="bombcru">
<sheet>bombcru</sheet>
<desc length="9" x="0" y="0"/>
<time>0.35</time>
</anim>
<animSheet name="ion_crystal_shot" w="256" h="32" fw="32" fh="32">weapons/ion_crystal_shot_strip8.png</animSheet>
<anim name="ion_crystal_shot">
<sheet>ion_crystal_shot</sheet>
<desc length="8" x="0" y="0"/>
<time>0.3</time>
</anim>
<animSheet name="ion_crystal" w="280" h="58" fw="35" fh="58">weapons/ion_crystal.png</animSheet>
<weaponAnim name="ion_crystal">
<sheet>ion_crystal</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>5</fireFrame>
<firePoint x="17" y="17"/>
<mountPoint x="5" y="45"/>
<chargeImage>weapons/ion_crystal_glow.png</chargeImage>
</weaponAnim>
<animSheet name="chainshot_charge" w="111" h="51" fw="37" fh="51">weapons/shotchain_chain.png</animSheet>
<anim name="chainshot_charge">
<sheet>chainshot_charge</sheet>
<desc length="3" x="0" y="0"/>
<time>1.0</time>
</anim>
<animSheet name="shotchain" w="296" h="51" fw="37" fh="51">weapons/shotchain_strip8.png</animSheet>
<weaponAnim name="shotchain">
<sheet>shotchain</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>3</fireFrame>
<firePoint x="12" y="22"/>
<mountPoint x="3" y="33"/>
<chargeImage>weapons/shotchain_glow.png</chargeImage>
<boost>chainshot_charge</boost>
</weaponAnim>
<animSheet name="bomb_defense" w="595" h="52" fw="35" fh="52">weapons/bomblauncher_defense_strip17.png</animSheet>
<weaponAnim name="bomb_defense">
<sheet>bomb_defense</sheet>
<desc length="17" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>16</fireFrame>
<firePoint x="20" y="8" />
<mountPoint x="5" y="34" />
<delayChargeAnim>0.98</delayChargeAnim>
<chargeImage>weapons/bomblauncher_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="bombdefense" w="315" h="35" fw="35" fh="35">weapons/bomb_defense_strip9.png</animSheet>
<anim name="bombdefense">
<sheet>bombdefense</sheet>
<desc length="9" x="0" y="0"/>
<time>0.35</time>
</anim>
<animSheet name="laser_heavy_fire" w="208" h="62" fw="26" fh="62">weapons/heavy_fire_strip8.png</animSheet>
<weaponAnim name="laser_heavy_fire">
<sheet>laser_heavy_fire</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>5</fireFrame>
<firePoint x="17" y="10"/>
<mountPoint x="3" y="41"/>
<chargeImage>weapons/heavy_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="laser_heavy_breach" w="208" h="62" fw="26" fh="62">weapons/heavy_breach_strip8.png</animSheet>
<weaponAnim name="laser_heavy_breach">
<sheet>laser_heavy_breach</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>5</fireFrame>
<firePoint x="17" y="10"/>
<mountPoint x="3" y="41"/>
<chargeImage>weapons/heavy_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="explosion_unused" w="640" h="64" fw="64" fh="64">effects/explosion_big1_unknown.png</animSheet>
<anim name="explosion_unused">
<sheet>explosion_unused</sheet>
<desc length="10" x="0" y="0"/>
<time>0.75</time>
</anim>
<animSheet name="ion_damage" w="240" h="50" fw="30" fh="50">weapons/ion_damage_strip8.png</animSheet>
<weaponAnim name="ion_damage">
<sheet>ion_damage</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>5</fireFrame>
<firePoint x="17" y="7"/>
<mountPoint x="9" y="35"/>
<chargeImage>weapons/ion_damage_glow.png</chargeImage>
</weaponAnim>
<animSheet name="ion_damage_shot" w="192" h="24" fw="24" fh="24">weapons/ion_damage_shot_strip8.png</animSheet>
<anim name="ion_damage_shot">
<sheet>ion_damage_shot</sheet>
<desc length="8" x="0" y="0"/>
<time>0.3</time>
</anim>
<animSheet name="chargeion_mini_charge" w="54" h="40" fw="27" fh="40">weapons/ion_mini_charges.png</animSheet>
<anim name="chargeion_mini_charge">
<sheet>chargeion_mini_charge</sheet>
<desc length="2" x="0" y="0"/>
<time>1.0</time>
</anim>
<animSheet name="chargeion_mini" w="216" h="40" fw="27" fh="40">weapons/ion_mini_base.png</animSheet>
<weaponAnim name="chargeion_mini">
<sheet>chargeion_mini</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>2</fireFrame>
<firePoint x="18" y="10" charge="6"/>
<mountPoint x="5" y="34"/>
<boost>chargeion_mini_charge</boost>
<chargeImage>weapons/ion_mini_glow.png</chargeImage>
</weaponAnim>
<animSheet name="crystal_basic" w="288" h="52" fw="24" fh="52">weapons/crystal_basic_strip12.png</animSheet>
<weaponAnim name="crystal_basic">
<sheet>crystal_basic</sheet>
<desc length="12" x="0" y="0"/>
<chargedFrame>5</chargedFrame>
<fireFrame>8</fireFrame>
<firePoint x="13" y="13"/>
<mountPoint x="6" y="36"/>
</weaponAnim>
<animSheet name="laser_heavy_stun" w="208" h="62" fw="26" fh="62">weapons/heavy_stun_strip8.png</animSheet>
<weaponAnim name="laser_heavy_stun">
<sheet>laser_heavy_stun</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>5</fireFrame>
<firePoint x="17" y="10"/>
<mountPoint x="3" y="41"/>
<chargeImage>weapons/heavy_1_glow.png</chargeImage>
</weaponAnim>
<animSheet name="laser_heavyier" w="208" h="62" fw="26" fh="62">weapons/heavyier_strip8.png</animSheet>
<weaponAnim name="laser_heavyier">
<sheet>laser_heavyier</sheet>
<desc length="8" x="0" y="0"/>
<chargedFrame>1</chargedFrame>
<fireFrame>5</fireFrame>
<firePoint x="17" y="10"/>
<mountPoint x="3" y="41"/>
<chargeImage>weapons/heavyier_glow.png</chargeImage>
</weaponAnim>
<animSheet name="missile_mini_hull" w="32" h="80" fw="32" fh="80">weapons/missile_mini_hull.png</animSheet>
<anim name="missile_mini_hull">
<sheet>missile_mini_hull</sheet>
<desc length="1" x="0" y="0" />
<time>1</time>
</anim>