ftltypedef/data/dlcBlueprintsOverwrite.xml.append
onceuponaban 03a7150372 Initial commit
Mr Kheese's Type DEF mod in its initial state before any changes
2025-02-09 07:41:57 +01:00

618 lines
No EOL
21 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<shipBlueprint name="PLAYER_SHIP_ROCK_3" layout="efficiency" img="efficiency">
<class id="text_PLAYER_SHIP_ROCK_3_class">Rock Cruiser</class>
<name id="text_PLAYER_SHIP_ROCK_3_name">Efficiency</name>
<unlock id="ship_PLAYER_SHIP_ROCK_3_unlock"/>
<desc id="text_PLAYER_SHIP_ROCK_3_desc">Rockmen don't need to move faster, it's the rooms that need to be closer together.</desc>
<systemList>
<battery power="1" room="8" start="false" img="room_battery_2_rl" />
<cloaking power="1" room="1" start="false" img="room_cloaking_9_ed" />
<clonebay power="1" room="2" start="false">
<slot>
<number>0</number>
</slot>
</clonebay>
<doors power="1" room="11" start="true" img="room_doors_7_rc">
<slot>
<direction>down</direction>
<number>1</number>
</slot>
</doors>
<drones power="2" room="12" start="false" img="room_drones_3_cl" />
<engines power="1" room="7" start="true" img="room_engines_8">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</engines>
<hacking power="1" room="5" start="false" img="room_hacking_3_rc" />
<medbay power="1" room="2" start="true" img="room_medbay_5_rl">
<slot>
<number>-2</number>
</slot>
</medbay>
<mind power="1" room="10" start="false" img="room_mind_9_r" />
<oxygen power="1" room="9" start="true" img="room_oxygen_9_rc" />
<pilot power="1" room="0" start="true" img="room_pilot_4">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<sensors power="1" room="4" start="true" img="room_sensors_3_ed">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</sensors>
<shields power="2" room="13" start="true" img="room_shields_11_rf">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</shields>
<teleporter power="1" room="3" start="false" />
<weapons power="4" room="6" start="true" img="room_weapons_7_ed">
<slot>
<direction>left</direction>
<number>0</number>
</slot>
</weapons>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList missiles="25" count="4">
<weapon name="MISSILES_BURST_PLAYER" />
<weapon name="MISSILES_3_PLAYER" />
</weaponList>
<droneList drones="0" count="2" />
<health amount="30" />
<maxPower amount="8" />
<crewCount amount="1" class="rock" />
<crewCount amount="1" class="rock" />
<crewCount amount="1" class="rock" />
<aug name="EXPLOSIVE_REPLICATOR" />
</shipBlueprint>
<shipBlueprint name="PLAYER_SHIP_STEALTH_3" layout="disruptor" img="disruptor">
<class id="text_PLAYER_SHIP_STEALTH_3_class">Stealth Cruiser</class>
<name id="text_PLAYER_SHIP_STEALTH_3_name">Disruptor</name>
<unlock id="ship_PLAYER_SHIP_STEALTH_3_unlock"/>
<desc id="text_PLAYER_SHIP_STEALTH_3_desc">This ship disables enemy systems from the shadows, leaving the job of destroying them to its swarm of automated drones.</desc>
<systemList>
<battery power="1" room="0" start="true" img="room_battery_2" />
<cloaking power="2" room="11" start="true" img="room_cloaking_11" />
<clonebay power="1" room="4" start="true">
<slot>
<number>1</number>
</slot>
</clonebay>
<doors power="1" room="8" start="true" img="room_doors_6_fv">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</doors>
<drones power="2" room="10" start="true" img="room_drones_13" />
<engines power="3" room="12" start="true" img="room_engines_2">
<slot>
<direction>down</direction>
<number>2</number>
</slot>
</engines>
<hacking power="1" room="7" start="false" img="room_hacking_3_rc" />
<medbay power="1" room="4" start="false" img="room_medbay">
<slot>
<number>1</number>
</slot>
</medbay>
<mind power="1" room="13" start="false" img="room_mind_9" />
<oxygen power="1" room="3" start="true" img="room_oxygen_9_c" />
<pilot power="1" room="9" start="true" img="room_pilot_2">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</pilot>
<sensors power="3" room="2" start="true" img="room_sensors">
<slot>
<direction>down</direction>
<number>1</number>
</slot>
</sensors>
<shields power="2" room="5" start="false" img="room_shields">
<slot>
<direction>left</direction>
<number>0</number>
</slot>
</shields>
<teleporter power="1" room="6" start="false" />
<weapons power="3" room="1" start="true" img="room_weapons_8">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</weapons>
</systemList>
<weaponSlots>2</weaponSlots>
<droneSlots>4</droneSlots>
<weaponList missiles="0" count="2">
<weapon name="ION_4_PLAYER" />
<weapon name="ION_DAMAGE" />
</weaponList>
<droneList drones="50" count="4">
<drone name="COMBAT_1_PLAYER" />
<drone name="COMBAT_BEAM_PLAYER" />
</droneList>
<health amount="30" />
<maxPower amount="8" />
<crewCount amount="1" class="human" />
<crewCount amount="1" class="engi" />
<crewCount amount="1" class="energy" />
<aug name="ADV_SCANNERS" />
<aug name="CLOAK_FIRE" />
</shipBlueprint>
<shipBlueprint name="PLAYER_SHIP_MANTIS_3" layout="tiger" img="tiger">
<class id="text_PLAYER_SHIP_MANTIS_3_class">Mantis Cruiser</class>
<name id="text_PLAYER_SHIP_MANTIS_3_name">The Tiger</name>
<unlock id="ship_PLAYER_SHIP_MANTIS_3_unlock"/>
<desc id="text_PLAYER_SHIP_MANTIS_3_desc">Diversity makes us stronger! Especially when it comes to murder.</desc>
<systemList>
<battery power="1" room="15" start="false" img="room_battery_7" />
<cloaking power="1" room="2" start="false" img="room_cloaking_10" />
<clonebay power="1" room="1" start="false">
<slot>
<number>1</number>
</slot>
</clonebay>
<doors power="1" room="17" start="true" img="room_doors_3">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</doors>
<drones power="2" room="3" start="false" img="room_drones_5" />
<engines power="2" room="10" start="true" img="room_engines_2">
<slot>
<direction>down</direction>
<number>2</number>
</slot>
</engines>
<hacking power="1" room="9" start="false" img="room_hacking_6" />
<medbay power="1" room="1" start="true" img="room_medbay">
<slot>
<number>1</number>
</slot>
</medbay>
<mind power="1" room="11" start="false" img="room_mind_10_rfc" />
<oxygen power="1" room="12" start="true" img="room_oxygen_9_c" />
<pilot power="1" room="7" start="true" img="room_pilot_4">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<sensors power="1" room="16" start="false" img="room_sensors_2">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</sensors>
<shields power="2" room="5" start="true" img="room_shields_5">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</shields>
<teleporter power="1" room="0" start="true" />
<weapons power="3" room="4" start="true" img="room_weapons_10">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</weapons>
</systemList>
<weaponSlots>3</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList missiles="24" count="3">
<weapon name="BOMB_BIG" />
<weapon name="LASER_BROKEN" />
</weaponList>
<droneList drones="0" count="2" />
<health amount="30" />
<maxPower amount="9" />
<crewCount amount="1" class="mantis" />
<crewCount amount="1" class="rock" />
<crewCount amount="1" class="anaerobic" />
<crewCount amount="1" class="crystal" />
<aug name="CREW_STIMS" />
</shipBlueprint>
<shipBlueprint name="PLAYER_SHIP_CIRCLE_3" layout="anaerobotic" img="anaerobotic">
<class id="text_PLAYER_SHIP_CIRCLE_3_class">Engi Cruiser</class>
<name id="text_PLAYER_SHIP_CIRCLE_3_name">Anaerobotic</name>
<unlock id="ship_PLAYER_SHIP_CIRCLE_3_unlock"/>
<desc id="text_PLAYER_SHIP_CIRCLE_3_desc">These "anti-organic" Engi refuse to acknowledge their need for oxygen and prefer to think of their medbay as a "robotic repairs station." Their nano-bots have to work overtime to fix the constant damage of not breathing.</desc>
<systemList>
<battery power="1" room="8" start="false" img="room_battery_15" />
<cloaking power="1" room="11" start="false" img="room_cloaking_10" />
<clonebay power="1" room="0" start="false">
<slot>
<number>0</number>
</slot>
</clonebay>
<doors power="2" room="5" start="true" img="room_doors_5">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</doors>
<drones power="2" room="13" start="true" img="room_drones_9" />
<engines power="2" room="9" start="true" img="room_engines_8">
<slot>
<direction>left</direction>
<number>2</number>
</slot>
</engines>
<hacking power="1" room="12" start="false" img="room_hacking_2" />
<medbay power="1" room="0" start="true" img="room_medbay_9">
<slot>
<number>-2</number>
</slot>
</medbay>
<mind power="1" room="4" start="false" img="room_mind_5" />
<oxygen power="1" room="6" start="false" img="room_oxygen_4" />
<pilot power="1" room="14" start="true" img="room_pilot">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<sensors power="2" room="15" start="true" img="room_sensors_4">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</sensors>
<shields power="2" room="7" start="true" img="room_shields_4">
<slot>
<direction>left</direction>
<number>0</number>
</slot>
</shields>
<teleporter power="1" room="2" start="false" />
<weapons power="3" room="1" start="true" img="room_weapons">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</weapons>
</systemList>
<weaponSlots>3</weaponSlots>
<droneSlots>3</droneSlots>
<weaponList missiles="0" count="3">
<weapon name="ION_CHAINGUN_PLAYER" />
<weapon name="ION_CHAINGUN_PLAYER" />
<weapon name="ION_CHAINGUN_PLAYER" />
</weaponList>
<droneList drones="18" count="3">
<drone name="COMBAT_HEAVY" />
<drone name="DEFENSE_1" />
</droneList>
<health amount="30" />
<maxPower amount="10" />
<crewCount amount="1" class="engi" />
<crewCount amount="1" class="engi" />
<crewCount amount="1" class="crystal" />
<crewCount amount="1" class="ghost" />
<aug name="NANO_MEDBAY" />
<aug name="O2_MASKS" />
</shipBlueprint>
<shipBlueprint name="PLAYER_SHIP_JELLY_3" layout="lovebird" img="lovebird">
<class id="text_PLAYER_SHIP_JELLY_3_class">Slug Cruiser</class>
<name id="text_PLAYER_SHIP_JELLY_3_name">The Lovebird</name>
<unlock id="ship_PLAYER_SHIP_JELLY_3_unlock"/>
<desc id="text_PLAYER_SHIP_JELLY_3_desc">Such a magnificent drone. The bright red color, the impressive speed and length, so strong and powerful. But oh, what's this? They can't get through the shields? Excuse me little cutie, please, allow me.</desc>
<systemList>
<battery power="2" room="4" start="true" img="room_battery_15" />
<cloaking power="1" room="15" start="false" img="room_cloaking_8" />
<clonebay power="1" room="5" start="true">
<slot>
<number>0</number>
</slot>
</clonebay>
<doors power="1" room="14" start="true" img="room_doors_5_rr">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</doors>
<drones power="4" room="1" start="true" img="room_drones_13" />
<engines power="1" room="0" start="true" img="room_engines">
<slot>
<direction>down</direction>
<number>2</number>
</slot>
</engines>
<hacking power="2" room="10" start="true" img="room_hacking" />
<medbay power="1" room="5" start="false" img="room_medbay_2_rl">
<slot>
<number>-2</number>
</slot>
</medbay>
<mind power="1" room="11" start="false" img="room_mind_5" />
<oxygen power="1" room="3" start="true" img="room_oxygen_4_mh" />
<pilot power="1" room="8" start="true" img="room_pilot">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<sensors power="1" room="16" start="false" img="room_sensors_4">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</sensors>
<shields power="2" room="12" start="true" img="room_shields_8">
<slot>
<direction>left</direction>
<number>0</number>
</slot>
</shields>
<teleporter power="1" room="9" start="false" />
<weapons power="1" room="7" start="true" img="room_weapons_4">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</weapons>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList missiles="0" count="4">
<weapon name="LASER_BURST_5_PLAYER" />
</weaponList>
<droneList drones="25" count="2">
<drone name="COMBAT_BEAM_3" />
</droneList>
<health amount="30" />
<maxPower amount="7" />
<crewCount amount="1" class="slug" />
<crewCount amount="1" class="slug" />
<crewCount amount="1" class="mantis" />
<aug name="BATTERY_BOOSTER" />
</shipBlueprint>
<shipBlueprint name="PLAYER_SHIP_ENERGY_3" layout="confidence" img="confidence">
<class id="text_PLAYER_SHIP_ENERGY_3_class">Zoltan Cruiser</class>
<name id="text_PLAYER_SHIP_ENERGY_3_name">Confidence</name>
<unlock id="ship_PLAYER_SHIP_ENERGY_3_unlock"/>
<desc id="text_PLAYER_SHIP_ENERGY_3_desc">This ship has everything! Any system you could ever want, already here. But why does it feel like its missing something? Oh well, if the designers did forget something, it must not have been that important.</desc>
<systemList>
<battery power="1" room="17" start="false" img="room_battery" />
<cloaking power="1" room="2" start="true" img="room_cloaking_10" />
<clonebay power="1" room="1" start="false">
<slot>
<number>3</number>
</slot>
</clonebay>
<doors power="1" room="15" start="true" img="room_doors_2">
<slot>
<direction>down</direction>
<number>0</number>
</slot>
</doors>
<drones power="1" room="3" start="true" img="room_drones_4_rc" />
<engines power="1" room="4" start="true" img="room_engines_4">
<slot>
<direction>down</direction>
<number>2</number>
</slot>
</engines>
<hacking power="1" room="8" start="true" img="room_hacking_6" />
<medbay power="1" room="1" start="true" img="room_medbay_3">
<slot>
<number>3</number>
</slot>
</medbay>
<mind power="1" room="9" start="true" img="room_mind_10_rfc" />
<oxygen power="1" room="12" start="true" img="room_oxygen_9" />
<pilot power="1" room="14" start="true" img="room_pilot">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<sensors power="1" room="16" start="false" img="room_sensors_2">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</sensors>
<shields power="1" room="0" start="false" img="room_shields_6">
<slot>
<direction>left</direction>
<number>0</number>
</slot>
</shields>
<teleporter power="1" room="6" start="false" />
<weapons power="3" room="7" start="true" img="room_weapons_4">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</weapons>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList missiles="0" count="4">
<weapon name="BEAM_LONG_PLAYER" />
<weapon name="ION_CHARGEGUN_MINI" />
</weaponList>
<droneList drones="2" count="2">
<drone name="DEFENSE_3" />
</droneList>
<health amount="30" />
<maxPower amount="5" />
<crewCount amount="1" class="mantis" />
<crewCount amount="1" class="energy" />
<crewCount amount="1" class="energy" />
<aug name="ENERGY_SHIELD" />
<aug name="ADV_SCANNERS" />
</shipBlueprint>
<shipBlueprint name="PLAYER_SHIP_FED_3" layout="fed_cruiser_3" img="fed_cruiser_3">
<class id="text_PLAYER_SHIP_FED_3_class">Federation Cruiser</class>
<name id="text_PLAYER_SHIP_FED_3_name">The Boom</name>
<unlock id="ship_PLAYER_SHIP_FED_3_unlock"/>
<desc id="text_PLAYER_SHIP_FED_3_desc">This top Zoltan engineer worked with the federation to combine their artillery system with newly invented Zoltan weapon charging technology. Unfortunately this ship is not able to handle a strong weapon system without overloading the reactor.</desc>
<systemList>
<artillery power="1" room="2" start="true" weapon="ARTILLERY_SIX" img="room_artillery" />
<battery power="1" room="3" start="false" img="room_battery_15" />
<cloaking power="1" room="9" start="false" img="room_cloaking_3" />
<clonebay power="1" room="5" start="false">
<slot>
<number>2</number>
</slot>
</clonebay>
<doors power="1" room="0" start="true" img="room_doors_5_rr">
<slot>
<direction>left</direction>
<number>1</number>
</slot>
</doors>
<drones power="2" room="1" start="false" img="room_drones_15" />
<engines power="1" room="4" start="true" img="room_engines_5">
<slot>
<direction>up</direction>
<number>0</number>
</slot>
</engines>
<hacking power="1" room="12" start="false" img="room_hacking_2" />
<medbay power="1" room="5" start="true" img="room_medbay_7">
<slot>
<number>2</number>
</slot>
</medbay>
<mind power="1" room="10" start="false" img="room_mind_5" />
<oxygen power="1" room="6" start="true" img="room_oxygen_2" />
<pilot power="1" room="7" start="true" img="room_pilot_2">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</pilot>
<sensors power="1" room="15" start="true" img="room_sensors_3">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</sensors>
<shields power="2" room="14" start="true" img="room_shields_7">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</shields>
<teleporter power="1" room="16" start="false" />
<weapons power="1" max="4" room="13" start="true" img="room_weapons_2">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</weapons>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList missiles="18" count="4">
<weapon name="LASER_BASIC_2" />
<weapon name="MISSILES_ATHENA" />
</weaponList>
<droneList drones="0" count="2" />
<health amount="30" />
<maxPower amount="5" />
<crewCount amount="1" class="human" />
<crewCount amount="1" class="energy" />
<crewCount amount="1" class="rock" />
<aug name="AUTO_COOLDOWN" />
</shipBlueprint>
<shipBlueprint name="PLAYER_SHIP_HARD_3" layout="kestral_3" img="kestral_3">
<class id="text_PLAYER_SHIP_HARD_3_class">Kestrel Cruiser</class>
<name id="text_PLAYER_SHIP_HARD_3_name">The Mutant</name>
<unlock id="ship_PLAYER_SHIP_HARD_3_unlock"/>
<desc id="text_PLAYER_SHIP_HARD_3_desc">The log reports this classic kestrel got covered in some sort of strange alien goo. The weapons seem to be firing a little differently, the crew have experienced some adverse effects, and the goop has also made a strange change to the shield system.</desc>
<systemList>
<battery power="1" room="8" start="false" img="room_battery_14" />
<cloaking power="1" room="15" start="false" img="room_cloaking_3" />
<clonebay power="1" room="1" start="true">
<slot>
<number>1</number>
</slot>
</clonebay>
<doors power="1" room="13" start="true" img="room_doors_6_fv">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</doors>
<drones power="2" room="3" start="false" img="room_drones_15" />
<engines power="1" room="12" start="true" img="room_engines_9_rr">
<slot>
<direction>down</direction>
<number>2</number>
</slot>
</engines>
<hacking power="1" room="14" start="false" img="room_hacking_5" />
<medbay power="1" room="1" start="false" img="room_medbay">
<slot>
<number>1</number>
</slot>
</medbay>
<mind power="1" room="9" start="false" img="room_mind_2" />
<oxygen power="1" room="11" start="true" img="room_oxygen_2" />
<pilot power="1" room="10" start="true" img="room_pilot">
<slot>
<direction>right</direction>
<number>0</number>
</slot>
</pilot>
<sensors power="1" room="2" start="true" img="room_sensors">
<slot>
<direction>down</direction>
<number>1</number>
</slot>
</sensors>
<shields power="2" max="2" room="5" start="true" img="room_shields_10_rl">
<slot>
<direction>right</direction>
<number>1</number>
</slot>
</shields>
<teleporter power="1" room="4" start="false" />
<weapons power="3" room="0" start="true" img="room_weapons_6">
<slot>
<direction>up</direction>
<number>1</number>
</slot>
</weapons>
</systemList>
<weaponSlots>4</weaponSlots>
<droneSlots>2</droneSlots>
<weaponList missiles="20" count="4">
<weapon name="MISSILES_BURST_KEST" />
<weapon name="LASER_HEAVYIER" />
<weapon name="BOMB_REHULL" />
</weaponList>
<droneList drones="0" count="2" />
<health amount="30" />
<maxPower amount="5" />
<crewCount amount="1" class="ghost" />
<crewCount amount="1" class="energy" />
<crewCount amount="1" class="energy" />
<aug name="SHIELD_RECHARGE" />
</shipBlueprint>