Remnant of the long-forgotten past. 40 2 Ghost Ghost 0 No damage from lack of oxygen Max health reduced to 50 oxygen <desc id="system_oxygen_desc"/> <startPower>1</startPower> <maxPower>3</maxPower> <rarity>1</rarity> <upgradeCost> <level>25</level> <!-- level 2 --> <level>50</level> <!-- level 3 --> <level>75</level> <!-- imaginary level 4 --> </upgradeCost> <cost>100</cost> </systemBlueprint> <weaponBlueprint name="MISSILES_MINI_HULL"> <type>MISSILES</type> <tip>tip_missiles</tip> <title>Mini Hull Missile Mini Hull tip_hull High hull damage plus a quick charge time. 1 1 1 5 1 2 1 1 7 2 25 6 0 missile_mini_hull smallMissile1 smallMissile2 smallExplosion hitShield1 hitShield2 hitShield3 miss missiles_1 missileH LASER Heavier Laser Heavier Laser tip_laser Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version deals extra damage. 3 1 0 0 0 0 11 1 38 6 0 laser_heavy1 heavyLaser1 heavyLaser2 heavyLaser3 hitHull1 hitShield1 hitShield2 hitShield3 miss laser_heavyier heavyL LASER Heavy Stun Laser Heavy Stun tip_laser Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version always stuns crew. 2 1 0 0 0 5 10 1 40 6 0 laser_heavy1 heavyLaser1 heavyLaser2 heavyLaser3 hitHull1 hitShield1 hitShield2 hitShield3 miss laser_heavy_stun heavyL MISSILES tip_missiles Athena Missiles Athena Fast projectile speed plus a decent breach chance. 2 1 1 5 1 4 1 14 1 50 26 5 0 missile_2 smallMissile1 smallMissile2 smallExplosion hitShield1 hitShield2 hitShield3 miss missiles_1 missile DEFENSE tip_defense DRONES 1 Anti-Combat Drone Mark II Anti-D. II Stuns combat drones attacking your ship. Can fire more than twice as fast as Mark I. 2 3000 0 7 38 2 drone_a2 ANTI_DRONE_ION 0 antiD MISSILES Single-Shot Crystal Basic Crystal tip_crystal A strange alien weapon that is able to pierce through a single shield layer. 1 1 1 0 1 0 14 1 50 20 2 0 crystal_shard2 lightLaser1 lightLaser2 lightLaser3 crystalExplosion_small hitShield1 hitShield2 hitShield3 miss explosion_crystal_2 crystal_basic crystal LASER Adv. Ion Blast Adv. Ion Blast tip_ion 0 1 30 1 0 0 0 1 3.5 2 65 6 0 ion_1_shot explosion_small_ion ionShoot1 ionShoot2 ionShoot3 ionHit1 ionHit2 ionHit3 ionShields1 ionShields2 ionShields3 miss ion_4 ion LASER Mini Ion Charger Mini C.I. tip_charge This ion weapon can charge two times, giving it an additional projectile. 0 1 1 0 0 30 0 6 1 36 2 0 ion_1_shot 2 explosion_small_ion ionShoot1 ionShoot2 ionShoot3 ionHit1 ionHit2 ionHit3 ionShields1 ionShields2 ionShields3 miss chargeion_mini ion_charge LASER Ion Smasher Smasher Ion tip_ion An ion weapon powerful enough to damage, as well as ionize systems. The hull still remains undamaged. 0 1 1 40 1 0 0 0 0 9 1 32 3 0 ion_damage_shot explosion_small_ion ionShoot1 ionShoot2 ionShoot3 ionHit1 ionHit2 ionHit3 ionShields1 ionShields2 ionShields3 miss ion_damage ion COMBAT tip_combat <short>Beam I+</short> <desc>Combat Drone that repeatedly attacks with a small beam weapon. This improved version only requires 1 power.</desc> <power>1</power> <cooldown>1000</cooldown> <!-- Doesn't affect combat drone --> <dodge>0</dodge> <speed>15</speed> <!-- Change this to increase/decrease firing speed --> <cost>40</cost> <bp>3</bp> <droneImage>drone_beam</droneImage> <weaponBlueprint>DRONE_BEAM</weaponBlueprint> <rarity>0</rarity> <iconImage>beam</iconImage> </droneBlueprint> <weaponBlueprint name="LASER_HEAVY_FIRE"> <type>LASER</type> <title>Heavy Fire Laser Heavy Fire tip_laser Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version always starts a fire. 2 1 0 10 0 0 12 1 40 6 0 laser_heavy1 heavyLaser1 heavyLaser2 heavyLaser3 hitHull1 hitShield1 hitShield2 hitShield3 miss laser_heavy_fire heavyL LASER Heavy Breach Laser Heavy Breach tip_laser Heavy lasers can wreak more havoc than their smaller, burst laser counterparts. This modified version always creates a breach. 2 1 0 0 10 0 11 1 40 6 0 laser_heavy1 heavyLaser1 heavyLaser2 heavyLaser3 hitHull1 hitShield1 hitShield2 hitShield3 miss laser_heavy_breach heavyL BURST 1 Crystal Flak Gun tip_flak Crystal Flak This flak gun has been modified with crystal technology and now pierces 1 shield. 40 1 1 1 720 0 0 12 2 20 10 26 0 debris_crystal flak crystalExplosion_small crystalExplosion hitShield1 hitShield2 hitShield3 miss shotgun_crystal flak BOMB tip_repair_bomb Defensive Burst Def. B. Self-teleporting nano-bot unit that attacks living things while fully repairing systems. 0 -8 5 1 1 0 0 0 0 11 2 40 4 0 bombdefense explosion_unused bombTeleport ionHit1 ionHit2 ionHit3 bomb_defense bomb BURST Chain Flak Gun Chain F. Fires a blast of debris across a random area doing up to 3 damage. Decreases in cooldown the more it fires. 44 1 1 0 0 720 0 0 14 2 55 2 26 0 cooldown 2 3 debris_med debris_small flak flakImpact1 flakImpact2 flakImpact3 flakImpact4 hitShield1 hitShield2 hitShield3 miss shotchain flak BOMB Hull Repair Burst Hull R. Self-teleporting nano-bot unit that slightly repairs the hull as well as the targeted system. -2 -2 0 1 1 0 0 0 7 2 24 4 0 bombrehull explosion_repair bombTeleport healBomb bomb_rehull bomb_heal BOMB tip_heal_bomb Defective Healing Burst D. Heal This barely functional, self-teleporting healing unit can still heal crew for a small amount. Can target your own ship. 0 0 -1 1 1 0 0 0 6 1 10 4 0 bombhbroke explosion_big1_heal bombTeleport healBomb bomb_hbroke bomb_heal BOMB tip_bombs Quick Bomb Quick B. Self-teleporting explosive that doesn't do much, but deploys quickly. Can target your own ship. Fast deploying bomb. 0 1 1 1 1 0 0 0 1 5.5 1 40 4 0 bombemp explosion_random bombTeleport smallExplosion bomb_emp bomb LASER Defective Dual Lasers Broken Dual L. tip_laser Barely functional two-shot laser. 1 2 1 0 20 1 15 4 0 laser_light1 lightLaser1 lightLaser2 lightLaser3 hitHull2 hitHull3 hitShield1 hitShield2 hitShield3 miss laser_broken laser BEAM tip_beams Mini Hull Beam Mini Hull Beam This compact hull beam has been specially engineered for efficient destruction. 1 0 0 0 10 1 1 35 2 0 beam_contact 45 beam1 beam1_2 beam_mihu beam BEAM tip_beams Lance Beam Lance Beam Can cut across a good portion of ships, assuming there's no shield in the way. 1 0 0 0 15 1 30 2 0 beam_contact 80 beam1 beam1_2 beam_half beam BOMB tip_bombs Molten Crystal Bomb Hot Cry. Starts a fire and locks the doors! Can target your own ship. 0 1 0 1 1 0 10 0 1 13 2 20 4 0 bombcru explosion_lockdown bombTeleport smallExplosion bomb_cru bomb LASER Defense Laser Mark II Basic Laser II tip_laser A weak single-shot laser that has been modified to deal extra hull damage and have an added breach chance. 1 1 0 1 2 13 1 1 22 2 0 75 laser_heavy1 heavyLaser1 heavyLaser2 heavyLaser3 hitHull1 hitShield1 hitShield2 hitShield3 miss laser_basic_2 laserH LASER Tri Shot Laser Tri Lasers tip_laser The finest weapon in the galaxy. 1 3 1 0 10 1 30 4 0 laser_light1 lightLaser1 lightLaser2 lightLaser3 hitHull2 hitHull3 hitShield1 hitShield2 hitShield3 miss laser_burst_gold laser BURST Laser Blast Speed Laser Mark I Speed Laser I This modified basic laser sacrifices accuracy for speed. This modified basic laser sacrifices accuracy for speed. 52 1 1 0 1 0 3 1 18 10 60 0 laser_light1 lightLaser1 lightLaser2 lightLaser3 hitHull2 hitHull3 hitShield1 hitShield2 hitShield3 miss laser_burst_sg1 laser Enhanced Shield Charge Reduces the ship's shield recharge time by 92 percent. 110 5 0 true 11.0 BURST 1 Mini Flak Gun tip_flak Mini Flak Fires a blast of debris across a random area doing up to 2 damage. Good at taking down shields but hard to aim. 30 1 1 0 720 0 0 9 2 40 10 26 0 debris_med debris_small flak flakImpact1 flakImpact2 flakImpact3 flakImpact4 hitShield1 hitShield2 hitShield3 miss shotgun_mini flak BURST Laser Artillery Laser Artillery Powers a slow, high-powered, seven-shot laser weapon. More power means faster cooldown. Fires 7 laser shots. 35 1 1 0 1 1 40 3 75 10 75 0 laser_heavy1 heavyLaser1 heavyLaser2 heavyLaser3 hitHull1 hitShield1 hitShield2 hitShield3 miss ion artillery_fed MISSILES tip_missiles Burst Leto Missile Burst M. Fires three projectiles for the cost of one. 1 1 3 5 1 1 1 12 2 80 2 0 missile_1 smallMissile1 smallMissile2 smallExplosion hitShield1 hitShield2 hitShield3 miss missiles_1 missile BEAM Trident Beam Trident Beam tip_beams Sears a hole clean through the enemy ship. Aimed well, it can take out some ships in a single blast. 4 0 4 0 26 4 3 75 12 0 45 beam_contact beam2 beam_4 beam LASER Ion Burner Ion Burner tip_ion Ion weapons can disable systems without causing hull damage. This ion weapon starts fires in the room that it hits. 0 1 30 1 0 10 0 12 1 28 3 0 ion_fire_shot explosion_small_ion ionShoot1 ionShoot2 ionShoot3 ionHit1 ionHit2 ionHit3 ionShields1 ionShields2 ionShields3 miss ion_fire COMBAT Beam Drone Mark III tip_combat Beam III Combat drone that repeatedly attacks with a larger beam weapon. Moves and shoots faster than Mark II. 4 1000 0 26 60 3 drone_beam_3 DRONE_BEAM2 0 beam2 COMBAT tip_combat Heavy Combat Drone Mark I Heavy I Powerful drone that continually attacks the enemy ship using a laser weapon that deals 2 damage per shot. 2 1000 0 13 45 3 drone_heavy LASER_HEAVY_1 0 combat COMBAT tip_combat Crystal Combat Drone Mark I Crystal I Combat Drone that repeatedly attacks with a small crystal weapon that pierces 1 shield. 2 1000 0 11 20 3 drone_flak DRONE_SHOTGUN 0 combat MISSILES Drone Crystal 1 0 1 1 0 1 50 0 crystal_shard2 lightLaser1 lightLaser2 lightLaser3 crystalExplosion_small hitShield1 hitShield2 hitShield3 miss explosion_crystal_2 shotgun LASER 1 Crystal Disruptor Crystal Disrupt Temporarily disables the targeted room, including locking its doors. Pierces all shields, and deals 1 additional ion damage as it passes through them. 0 1 30 1 5 0 0 1 1 14 1 20 3 0 ion_crystal_shot explosion_small_ion ionShoot1 ionShoot2 ionShoot3 ionHit1 ionHit2 ionHit3 ionShields1 ionShields2 ionShields3 miss ion_crystal ion MISSILES Leto Chain Laser-Missiles Leto C.L. tip_chain_laser Advanced technology combining the benefits of missiles and lasers. Laser-Missile 1 0 1 5 1 1 12 2 60 40 2 0 laser_missile cooldown 2 3 lightLaser1 lightLaser2 lightLaser3 smallExplosion hitShield1 hitShield2 hitShield3 miss laser_missiles laser_chain BEAM tip_beams Macro Beam Macro Beam Fairly cheap and slow beam weapon. Short 2 damage beam. 2 0 0 0 19 3 1 30 2 0 beam_contact 45 beam1 beam1_2 beam_macro beam BURST Ion Artillery Ion Artillery Powers a slow, high-powered, fifteen-shot ion weapon. More power means faster cooldown. Fires 15 ion shots. 35 0 1 1 0 0 0 40 3 75 10 30 0 explosion_small_ion ion_1_shot ionShoot1 ionShoot2 ionShoot3 ionHit1 ionHit2 ionHit3 ionShields1 ionShields2 ionShields3 miss ion artillery_fed LASER Heavy Laser Mark III Heavy L. III This heavy laser fires a single shot dealing impressively high damage. Powerful enough to pierce 1 shield. 5 damage laser shot. 5 1 1 5 10 5 12 3 55 10 0 laser_color heavyLaser1 heavyLaser2 heavyLaser3 hitHull1 hitShield1 hitShield2 hitShield3 missWhoosh laser_heavy_3 heavyL MISSILES tip_missiles <short>Pegasus+</short> <desc>Creative missile design allows for two projectiles for the cost of one. This more efficient version only requires 2 power.</desc> <tooltip id="weapon_MISSILES_BURST_tooltip"/> <!--<desc>Power Req: 3 Fires 2 missiles that pierces through all shields and deals 2 damage. Consumes 2 missile per shot.</desc>--> <damage>2</damage> <missiles>1</missiles> <shots>2</shots> <sp>5</sp> <fireChance>3</fireChance> <breachChance>2</breachChance> <cooldown>19</cooldown> <power>2</power> <cost>50</cost> <!--was 80 --> <bp>7</bp> <rarity>0</rarity> <image>missile_2</image> <launchSounds> <sound>smallMissile1</sound> <sound>smallMissile2</sound> </launchSounds> <hitShipSounds> <sound>smallExplosion</sound> </hitShipSounds> <hitShieldSounds> <sound>hitShield1</sound> <sound>hitShield2</sound> <sound>hitShield3</sound> </hitShieldSounds> <missSounds> <sound>miss</sound> </missSounds> <weaponArt>missiles_1</weaponArt> <iconImage>missile</iconImage> </weaponBlueprint> <weaponBlueprint name="MISSILES_3_PLAYER"> <type>MISSILES</type> <tip>tip_missiles</tip> <title id="weapon_MISSILES_3_title"/> <short>Hermes+</short> <desc>Standard but powerful missile. This more efficient version only requires 2 power.</desc> <tooltip id="weapon_MISSILES_3_tooltip"/> <!--<desc>Power Req: 2 Pierces through all shields and deals 3 damage with a chance of fire and breaches. Uses 1 missile per shot.</desc>--> <damage>3</damage> <missiles>1</missiles> <shots>1</shots> <sp>5</sp> <fireChance>3</fireChance> <breachChance>2</breachChance> <stunChance>1</stunChance> <cooldown>13</cooldown> <power>2</power> <cost>40</cost> <!--was 50--> <bp>6</bp> <rarity>0</rarity> <image>missile_3</image> <launchSounds> <sound>smallMissile1</sound> <sound>smallMissile2</sound> </launchSounds> <hitShipSounds> <sound>smallExplosion</sound> </hitShipSounds> <hitShieldSounds> <sound>hitShield1</sound> <sound>hitShield2</sound> <sound>hitShield3</sound> </hitShieldSounds> <missSounds> <sound>miss</sound> </missSounds> <weaponArt>missiles_2</weaponArt> <iconImage>missile</iconImage> </weaponBlueprint> <weaponBlueprint name="BEAM_BIO_2"> <type>BEAM</type> <title>Anti-Bio Beam Mark II Bio Beam II This upgraded beam pierces all shields to eviscerate living matter. 0 8 5 0 0 24 255 110 0 13 4 65 6 0 140 beam_contact beam2 beam_bio_2 beam BURST Laser Blast Speed Laser Mark II Speed Laser II This modified burst laser sacrifices accuracy for power and speed. This modified burst laser sacrifices accuracy for power and speed. 52 1 1 0 1 0 8 3 60 10 60 0 laser_light2 lightLaser1 lightLaser2 lightLaser3 hitHull2 hitHull3 hitShield1 hitShield2 hitShield3 miss laser_burst_speed laser BOMB Big Bomb B. Bomb Powerful bomb weapon that costs 2 missiles per shot. Guaranteed to stun crew and light fires. Can target your own ship. Heavy crew damage. 0 4 3 2 1 0 10 0 10 15 3 50 4 0 bombbig explosion_random bombTeleport smallExplosion bomb_big bomb DEFENSE tip_defense LASERS Defense Drone Mark III Defense III Fires faster than the Mark II while targeting the same projectiles. 4 700 0 9 75 6 drone_defense3 DRONE_LASER_HULL defense3 0 LASER Drone Laser 3 1 1 0 0 2 0 laser_heavy1 heavyLaser1 heavyLaser2 heavyLaser3 hitHull1 hitShield1 hitShield2 hitShield3 miss laser_burst_1 BEAM tip_beams Adv. Halberd Beam Adv. Halberd 2 0 0 0 14 2 60 7 0 80 beam_contact beam2 beam_2 beam BOARDER tip_boarding Boarding Drone Boarding+ Breaches through the enemy hull and wreaks havoc. This improved version only requires 2 power. 2 18 55 0 COMBAT tip_combat <short>Combat I+</short> <desc>Powerful drone that continually attacks the enemy ship. This improved version only requires 1 power.</desc> <power>1</power> <cooldown>1000</cooldown> <!-- Doesn't affect combat drone --> <dodge>0</dodge> <speed>15</speed> <!-- Change this to increase/decrease firing speed --> <!-- was 20--> <cost>40</cost> <bp>3</bp> <droneImage>drone_combat</droneImage> <weaponBlueprint>DRONE_LASER</weaponBlueprint> <rarity>0</rarity> <iconImage>combat</iconImage> </droneBlueprint> <droneBlueprint name="DEFENSE_2_PLAYER"> <type>DEFENSE</type> <tip>tip_defense</tip> <target>LASERS</target> <title id="drone_DEFENSE_2_title"/> <short>Defense II+</short> <desc>It fires faster than Mark I and can also shoot down incoming lasers. This improved version only requires 2 power.</desc> <power>2</power> <cooldown>880</cooldown> <!-- Was 750--> <!-- Shooting cooldown for shooting at asteroids/missiles, in ms --> <dodge>0</dodge> <speed>7</speed> <!-- Superficial change.. just makes it fly faster --> <cost>55</cost> <!-- Was 75 --> <bp>6</bp> <droneImage>drone_defense2</droneImage> <!-- WEAPON INFO --> <weaponBlueprint>DRONE_LASER_2</weaponBlueprint> <iconImage>defense2</iconImage> <!-- --> <rarity>0</rarity> </droneBlueprint> <weaponBlueprint name="BOMB_BIO"> <type>BOMB</type> <tip>tip_bombs</tip> <title>Anti-Bio Bomb Bio B. Causes minimal system damage while dealing heavy damage to any living matter. Can target your own ship. Heavy crew damage. 0 1 6 1 1 0 2 0 14 1 40 4 0 bombbio explosion_random bombTeleport smallExplosion bomb_bio bomb BEAM Breach Beam Breach Beam Tears apart ship interiors while leaving the hull completely intact. Tears apart systems. 0 2 1 0 0 5 13 125 125 125 4 2 46 6 0 60 beam_contact beam2 beam_breach beam LASER Dual Shot Pierce Lasers Dual Pierce tip_laser Basic weak dual lasers. This modified version pierces 1 shield. 1 2 1 1 0 11 2 25 4 0 laser_light1 lightLaser1 lightLaser2 lightLaser3 hitHull2 hitHull3 hitShield1 hitShield2 hitShield3 miss laser_burst_2 laser BEAM Crystal Mini Beam Crystal Beam tip_crystal This mini beam has been modified with crystal technology and now pierces 1 shield. Mini beam with added shield piercing. 1 1 0 0 14 3 1 20 2 0 beam_contact 45 beam1 beam1_2 beam_crystal beam BOMB tip_heal_bomb Metal Absorption Bomb Absp. B. Deals system damage while also fully healing any friendly crew in the room. Can target your own ship. Heals crew while also dealing system damage. 0 2 -10 1 1 0 0 1 14 2 30 4 0 bombscrap explosion_big1_heal bombTeleport smallExplosion bomb_scrap bomb_scrap COMBAT tip_combat Anti-Ship Ion Drone Mark I Ion I Periodically fires an ion weapon at the enemy ship. 3 1000 0 12 60 8 drone_combation ION_1 0 combation Zoltan Overcharger Cooldown between weapon shots is improved 50 percent. 130 5 0 true 1 <desc id="aug_NANO_MEDBAY_desc"/> <cost>2</cost> <bp>12</bp> <rarity>0</rarity> <stackable>false</stackable> <value>0.5</value> </augBlueprint> <augBlueprint name="TRUST_FUND"> <title>Inheritance Fund Does not provide any benefit. Can be sold for a large amount of scrap. 320 5 0 true MISSILES Fire Barrage Fire Barrage Powers a slow, high-powered fire bombing weapon. More power means faster cooldown. Does not require missiles. Launches 5 fire missiles at the enemy ship. 1 0 5 5 9 0 0 40 1 20 2 0 missile_fire smallMissile1 smallMissile2 smallExplosion hitShield1 hitShield2 hitShield3 miss artillery_fed missile Rock Cruiser Radiance A rock missionary ship that promotes the worshipping of fire. Like many cults, this one tries its best to prevent you from leaving. 1 right 1 left 2 1 right 0 right 1 right 3 up 1 4 2 Crystal Cruiser Olympia Crystals have always been a reclusive bunch. These ones especially so. They would very much prefer if everyone would just stay in their designated parts of the ship until the end of the journey, thank you. 0 up 1 down 2 0 right 0 up 0 up 1 up 0 4 2 Mantis Cruiser The Matriarch This Engi took great pride in raising this mantis from birth. She built this ship because, like any mother in the universe, she wants to see her child succeed. Even if she's not quite sure why her little mantis likes to ransack other vessels. 1 down 0 left 1 1 right 0 up 0 left 2 up 0 3 3 Federation Cruiser Geneva In most cultures in the universe, flying a false flag is considered a grave violation of ethics. But remember, only those who lose wars are punished for war crimes, and what helps win wars? War crimes! 1 right 1 left 2 1 right 0 right 1 left 0 up 1 4 2 Engi Cruiser The Doughnut Why should the fun part of destroying an enemy be left to an automated drone? And why should the doughnut symbolism be so understated? The designer of this ship decided to answer these questions. 1 right 0 down 2 -2 right 0 left 1 up 1 up 1 3 3 Slug Cruiser The Jester The owner of this ship dismantled its shield system and used the material to greatly improve its drone capabilities. One can never hope to understand the vast enigma that is the decision making of a slug. 0 up 1 down 2 0 right 0 down 1 down 3 up 1 3 3 Zoltan Cruiser Bumblebee This ship has rerouted the power normally used for the zoltan overshield to their offensive systems instead, greatly increasing their weapon speed in combat. 0 up 1 up 1 0 right 0 down 1 left 0 up 1 2 2 Kestrel Cruiser The Self Made Born into a life of privilege, they've decided to leave it all behind and set out to change the galaxy through nothing but their own hard work. Now all they have to their name is determination and a dream. Also a large inheritance and a ship built on the sacrifice of workers long forgotten. 3 up 1 up 1 3 right 0 down 1 up 0 up 1 4 2 Zoltan Cruiser Fusion This ship hopes the enemy won't get through their overshield while they divert most of their power to their superweapon. 2 up 1 left 2 2 right 0 left 1 right 3 up 1 4 2 Stealth Cruiser The Corruption This ship aims to confuse enemy sensors long enough to disable their shields and slice them apart. 1 up 1 down 2 1 right 0 right 1 up 1 up 1 3 2 Kestrel Cruiser The Hot Rod The captain let their son decide on a new paint job for the hull. It definitely looks... umm... yeah. It certainly matches the hasty maneuvers this ship is known for. 1 right 1 down 2 1 right 1 right 1 left 0 up 0 4 2 Slug Cruiser Kraken Legends speak of ships becoming separated from their fleet in an ion storm, sometimes only for a few moments, only to be rediscovered completely rid of life signs. 3 left 1 up 1 3 right 0 up 0 right 1 right 1 4 2 Mantis Cruiser The Cobra This elite boarding vessel combined its medical and transport systems for more efficient ship takeovers. 0 right 1 up 1 -2 right 0 right 1 down 2 up 0 3 2 Stealth Cruiser The Hammer This ship is capable of making a single, but devastating strike between cloaks. 1 up 1 down 2 1 right 0 down 1 up 0 up 1 3 2 Federation Cruiser Benevolence This ship was commandeered by the federation while it was in the middle of an important mission. Good thing there is no way the rebels would fire on a medical vessel, right? 1 right 0 left 2 -2 right 0 right 1 left 2 up 1 4 2 Rock Cruiser The Prism A newly invented revolutionary technology allows for all the power of a standard missile launcher without the need for missiles. The ship also sports a regular missile launcher, for those who refuse to let go of the past. 0 right 1 left 2 0 right 1 right 1 left 0 up 1 4 2 Crystal Cruiser Mobius It's impossible to get lost on this ship. Just start moving you'll get where you're trying to go eventually. 1 up 1 down 2 1 right 0 left 1 down 3 up 1 4 2 Engi Cruiser The Rustbucket Assembled from discarded parts from a junkyard, a portion of this ship was determined to be too unsafe for crew, and unfortunately the missiles and drone parts needed to maintain the systems in that wing of the ship are also needed for the ship's offense. 0 right 0 up 1 -2 right 0 left 1 up 1 right 1 3 3 up 1 down 1 2 2