<blueprintList name="WEAPONS_ION"> <!-- for events -->
	<name>ION_1</name>
	<name>ION_2</name>
	<name>ION_4</name>
	<name>BOMB_ION</name>
	<name>ION_STUN</name>
	<name>BOMB_STUN</name>
	<name>ION_CHARGEGUN</name>
	<name>ION_CHAINGUN</name>
	<name>ION_STUN</name>
	<name>ION_CHAINGUN_PLAYER</name>
	<name>ION_4_PLAYER</name>
	<name>ION_CHARGEGUN_MINI</name>
	<name>ION_DAMAGE</name>
	<name>ION_CRYSTAL</name>
	<name>ARTILLERY_FIVE</name>
</blueprintList>

<blueprintList name="WEAPONS_MISSILES"> <!-- for events -->
	<name>MISSILES_1</name>
	<name>MISSILES_2</name>
	<name>MISSILES_2_PLAYER</name>
	<name>MISSILES_3</name>
	<name>MISSILES_BURST</name>
	<name>MISSILES_BREACH</name>
	<name>MISSILES_HULL</name>
	<name>MISSILE_CHARGEGUN</name>
	<name>MISSILES_BURST_KEST</name>
	<name>LASER_MISSILE</name>
	<name>MISSILES_BURST_PLAYER</name>
	<name>MISSILES_3_PLAYER</name>
	<name>MISSILES_ATHENA</name>
	<name>MISSILES_MINI_HULL</name>
	<name>ARTILLERY_FOUR</name>
</blueprintList>

<blueprintList name="WEAPONS_BEAM_DAMAGE">  <!-- for events -->
	<name>BEAM_HULL</name>
	<name>BEAM_3</name>
	<name>BEAM_2</name>
	<name>BEAM_1</name>
	<name>BEAM_LONG</name>
	<name>ARTILLERY_FED</name>
	<name>BEAM_HALF</name>
	<name>BEAM_4</name>
	<name>BEAM_MACRO</name>
	<name>BEAM_LONG_PLAYER</name>
	<name>BEAM_CRYSTAL</name>
	<name>BEAM_MIHU</name>
</blueprintList>

<blueprintList name="COMBAT_BEAM_DRONE_LIST"> <!-- for events -->
	<name>COMBAT_BEAM</name>
	<name>COMBAT_BEAM_2</name>
	<name>COMBAT_BEAM_3</name>
	<name>COMBAT_BEAM_PLAYER</name>
</blueprintList>

<blueprintList name="DRONES_DEFENSE_LIST"> <!-- for events -->
	<name>DEFENSE_1</name>
	<name>DEFENSE_2</name>
	<name>DEFENSE_3</name>
	<name>DEFENSE_2_PLAYER</name>
</blueprintList>

<blueprintList name="COMBAT_DRONE_LIST"> <!-- for events -->
	<name>COMBAT_1</name>
	<name>COMBAT_2</name>
	<name>COMBAT_BEAM</name>
	<name>COMBAT_BEAM_2</name>
	<name>DRONE_FIREBEAM</name>
	<name>COMBAT_BEAM_3</name>
	<name>COMBAT_HEAVY</name>
	<name>COMBAT_FLAK</name>
	<name>COMBAT_1_PLAYER</name>
	<name>COMBAT_BEAM_PLAYER</name>
</blueprintList>